[-] smitty825@lemmy.world 2 points 7 months ago

Don’t remind them, please. 🤪

[-] smitty825@lemmy.world 17 points 7 months ago

This Chipotle blog entry describes things the best as far as I know: https://chipolo.net/en/blogs/chipolo-point-delay-and-google-find-my-device-app-update

Basically, in December, Google and Apple (and others?) came up with a standard on discovering trackers that are being used to stalk people. Because of the large iOS install base, Google has elected to wait for Apple to roll out that feature on iPhones before enabling the tracking device support on Android.

1
submitted 8 months ago by smitty825@lemmy.world to c/steamdeck@sopuli.xyz

I’m new to the Steam Deck and I haven’t really been in the PC gaming scene since Quake 3/Unreal Tournament more than 2 decades ago. So, I have a lot to learn. (I have a small child and we’ve been exploring the world of games on the Switch)

Said small child is really into hot wheels, so we picked up Hot Wheels Unleashed on the last steam sale. We’ve played it successfully for the last couple of weeks, but all of the sudden (today) the game stopped working right. When driving a car, the joystick won’t let the car turn left. It works going to the right, and it works going left on the in-game menus. (And it works on other games, so it’s not a hardware issue)

Since I’m so new to the steam deck, I really haven’t learned how to debug it yet. I tried changing the Proton version with any success, and I’ve tried some different keyboard layouts without success. I’ve tried the reboot solution and verified that I’m on the latest version of steamOS and the game.

Is there a standard set of steps to debug these type of problems?

[-] smitty825@lemmy.world 8 points 8 months ago

There are so many scam apps in the AppStore today. So many apps have slot machine style mechanics that get people addicted and convince them to pay for more turns. In addition, a bunch of kid-friendly apps have really short subscription periods (a day?) At a high price (say $3.99).

It’s not to say that App Review has no value, but when it comes to scams that separate people from their money, Apple has 30% of a reason to look the other way

[-] smitty825@lemmy.world 5 points 10 months ago

Getting a CD on the N64 would have allowed for some cooler videos in the middle of the game (and would probably have made things cheaper for developers), but, in my opinion, the thing that really killed the N64 is the tiny (4k) texture cache combined with high latency RAM on the system.

That’s why N64 games have a “look” that can be easily identified.

[-] smitty825@lemmy.world 1 points 1 year ago

I mostly have the same experience. I did a Xamarin.Mac app to port some windows code to the Mac. In some senses, it was amazing, because most of the business logic just worked and that saved a bunch of time. The UI was app kit, but with c# to obj-c bindings. That also mostly worked, however, when something broke, it really broke and was incredibly difficult to debug.

There are some use cases I’d recommend Xamarin for still, but the majority of cases are probably best solved by writing native code directly. (Or at least using a portable language such as C, C++ or Rust for cross platform business logic)

[-] smitty825@lemmy.world 1 points 1 year ago

Technically, I think the ability to sign enterprise apps (ie. Apps that can be side loaded for your company) cost $399/year.

[-] smitty825@lemmy.world 6 points 1 year ago

Agreed. It’s an awesome feature, but Apple isn’t likely to do the work to replace crappy enterprise software. Those software companies spend lots of time developing central management consoles (is everyone up to date?), they provide “reports” to show that the company is compliant to a ton of requirements (ie. SOX compliance), and other features that describe exactly what their software protects against. While none of those tools provide benefits to the end user, companies dig that crap.

[-] smitty825@lemmy.world 4 points 1 year ago

And just to be pedantic, if it’s a newer MacBook, then the included cable is a “MagSafe” cable, which has USB-C on one end and a magnetic rectangle to plug in to charge. (You can still do regular USB-C charging if you want)

[-] smitty825@lemmy.world 2 points 1 year ago

I’d prioritize as much RAM as you can afford. It’s shared between the CPU and GPU, and since you seem to have tasks that stress both, extra RAM would be beneficial.

Both the pro and max SoCs can support 2 external displays (max can support 4). The Max has more GPU cores, so some of your workflows will benefit from that.

Oh…check to make sure that your displays will work with a pro: https://support.apple.com/en-us/HT213503

smitty825

joined 1 year ago