[-] nimmo@lem.nimmog.uk 1 points 2 months ago

Yea, after another hour today I've decided that my time is better spent elsewhere, so I'm just going to stick with Navidrome and not worry too much about losing out on the federated music idea for now.

[-] nimmo@lem.nimmog.uk 2 points 2 months ago

I gave up on funk whale about 6 months ago and was loving navidrome, but hadn't realised the lack of library separation. Thankfully that doesn't bother me too much. I'll give this another go and see how I get on though if I can find some time over the weekend

[-] nimmo@lem.nimmog.uk 1 points 4 months ago

I've got my instance of matrix working with voice calls. It's not built in, but it's just another service in my compose file alongside the bridges I use to have my unified chat app.

I'm using coturn and it just works when doing voice and video calls with federated users.

I think I've seen people using jitsi as well, so it seems there are many options available

[-] nimmo@lem.nimmog.uk 2 points 5 months ago

I considered trying that then read about some kernel versions not being compatible with certain versions of the dkms package so decided to give up, go to bed and deal with the issue later. (This was Saturday night and sadly time hasn't permitted me to start investigating again yet)

[-] nimmo@lem.nimmog.uk 7 points 5 months ago

I have the same issue on my desktop. I'd assumed it was something I'd done (it usually is) but I had to admit defeat and resort to switching to booting into a backup OS so that I could get on with all the tasks I need to get done but I'm assuming it was a problem with the Nvidia-dkms package that'll be resolved in time as people have reported similar issues in the past.

[-] nimmo@lem.nimmog.uk 1 points 6 months ago

Ah, thanks for correcting me there. I knew that EA were involved at some level and I didn't think to research that part of the post I was replying to, so I stand corrected, but I think the main point I was making is still valid, that the team that initially developed the game weren't behind this re-release.

[-] nimmo@lem.nimmog.uk 29 points 6 months ago

The original was EA, this re-release is Aspyr, so as bad as EA are I'm not convinced that they're to blame here.

[-] nimmo@lem.nimmog.uk 2 points 6 months ago

Oh, I'm fine with my setup, I have a couple of external servers that can monitor all my web accessible stuff with kuma and then I've got another local one to monitor my non-web accessible stuff.

Thanks for those tips though, definitely useful to consider other options

[-] nimmo@lem.nimmog.uk 5 points 6 months ago

On the uptime monitoring I've been quite happy with uptime kuma, but... If you put it on the same host that's down... Well, that's not going to work :p (I nearly made that mistake)

[-] nimmo@lem.nimmog.uk 4 points 6 months ago

Haha, that's fair. I was being sincere.

I'd initially scrolled past thinking "I played this whilst I was still at Uni, why is anyone talking about it now?"

Now that I know this person's focus is intentionally looking at older games I'm willing to go and give it a watch.

[-] nimmo@lem.nimmog.uk 7 points 6 months ago

Thanks for that additional insight into this channel. This completely changes the way that I will now look at this content.

[-] nimmo@lem.nimmog.uk 1 points 6 months ago

That sounds like a rather unpleasant experience indeed! I've never looked into it in more detail than scrolling through the lsio containers they offer, so thanks for that insight and saving me a headache in case I get around to a similar project I've also been meaning to embark upon

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nimmo

joined 11 months ago