[-] natori@beehaw.org 13 points 1 year ago

Sounds like you need some friends, friend. Those aren't them.

[-] natori@beehaw.org 5 points 1 year ago* (last edited 1 year ago)

It's not even really that. Paris Hilton? As replaceable as the next individual human. Almost totally without any production or material value, yet loaded with worth. There are dozens of people like her. Or on a smaller scale, many mid-upper level managers are completely interchangeable and produce little to nothing, but are valued far more than someone working in a packing plant.

Worth and value have no correlation in our society. People who have money have it because they have money, not because they work harder or do more important things. Some people do have money and also work hard or do important things, sure, but it isn't correlated.

[-] natori@beehaw.org 1 points 1 year ago

The outer wilds is mostly pretty chill and relaxing and one of the best games I've ever played. Don't look up spoilers if you pick it. It's a game about exploring and curiosity

[-] natori@beehaw.org 1 points 1 year ago

Sounds like a pretty good meal without the switch though, got a recipe?

[-] natori@beehaw.org 1 points 1 year ago

A 3d srardew valley style game where you play as a Hobbit would be just... Sooooo good. Nice

[-] natori@beehaw.org 7 points 1 year ago* (last edited 1 year ago)

I had a big pink salt block, and I'd heard you could use salt blocks directly on heat to cook. Warmed it up, got really excited... Found out that the salt block has to be particularly selected and tested or it will explode along fault lines, loudly and dangerously all over your kitchen.

For cedar planks you wanna soak them in water for a few hours first my friend

[-] natori@beehaw.org 1 points 1 year ago

Yeah. I think the issue in NMS is that they keep adding new systems (good) that do the same things as other systems (hmm) and can't interface with those systems (bad). Like, why is town building not at all like base building? Why does base building have its own rudimentary town building part, but it kinda just stops? Why do they have beautifully realized frigates in space, and crashed frigates ont he ground, but no relationship between the two?

I really want to love it, it contains essentially everything I like in a game, but it just constantly falls short on depth each time. I'm due to go back and sink another few hours into it but I also feel pretty confident that I'll finish off again feeling the ache of missed opportunity.

All that, and also I just think the writing in the game is phenomenally bland. It's not bad at all, it just never captures my interest in the slightest. I'd love to get my hands on the basic framework of the story and totally rewrite it.

natori

joined 1 year ago