nantsuu

joined 1 year ago
[–] nantsuu@kbin.social 8 points 11 months ago

And "died" is active too

[–] nantsuu@kbin.social 2 points 11 months ago

Isn't that a Capcom IP?

[–] nantsuu@kbin.social 7 points 11 months ago

Michael Wilson from Metal Wolf Chaos. What other politician is gonna suit up in a giant mech and fight the rebelling vice president in a giant space battle?

[–] nantsuu@kbin.social 13 points 1 year ago (3 children)

I don't think Guitar Hero even came out in Japan.

[–] nantsuu@kbin.social 1 points 1 year ago

Super Mario Wonder and the new WarioWare already seem to have a different (probably human) voice actor, you can hear it in clips.

[–] nantsuu@kbin.social 7 points 1 year ago

With the Switch 2 probably releasing next year, the handheld market is already pretty crowded as it is. What would differentiate Microsoft's offering from the rest? They didn't bother even when the market was just DS/PSP.

[–] nantsuu@kbin.social 17 points 1 year ago (3 children)

Does this mean Beehaw will refederate?

[–] nantsuu@kbin.social 8 points 1 year ago* (last edited 1 year ago) (5 children)

Sonic's 30th anniversary was in 2021.

[–] nantsuu@kbin.social 3 points 1 year ago

You probably think that "sunrise" means the sun is literally moving upward too, don't you?

[–] nantsuu@kbin.social 2 points 1 year ago

If you shake and stomp at the same time it will autotarget an enemy if they're close by.

[–] nantsuu@kbin.social 1 points 1 year ago* (last edited 1 year ago)

I enjoyed Knight for the most part, but I gave up right near the end, I was just tired of doing the same mission types over and over again and I just couldn't bring myself to finish it.

I haven't played Asylum or City in years but I remember liking the more guided linear experience of Asylum more.

[–] nantsuu@kbin.social 2 points 1 year ago

As a big metroidvania fan, I'd like to introduce a few of my favorites that go beyond the obvious choices like Hollow Knight and Ori (which of course are excellent). All of these are straightforward and while difficult, they don't focus on confusing menus or min/maxing statistics.

Astalon: Tears of the Earth: If you play one game on this list, play this one. You play as 3 characters, each with their own abilities, and can switch at certain save points. You die a lot and have to start over from the entrance every time, but the game gives you plenty of shortcuts and upgrades that you can quickly go back to where you were. The map is great to explore and there's a lot of content to keep you busy like a boss rush and new game+ modes with different characters.

Momodora: Reverie Under the Moonlight is a short but sweet experience. It's difficult but not unfair enough that you want to stop playing, the world map is well designed, and the pixel art is great.

Rabi-Ribi: This game looks like it was made for a very specific (horny) crowd, but there's a surprising amount of depth to the world and the bullet hell boss girls that inhabit it. It's an interesting mix of bullet hell and platformer that somehow makes up for the nonsensical story.

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