Isn't that a Capcom IP?
nantsuu
Michael Wilson from Metal Wolf Chaos. What other politician is gonna suit up in a giant mech and fight the rebelling vice president in a giant space battle?
I don't think Guitar Hero even came out in Japan.
Super Mario Wonder and the new WarioWare already seem to have a different (probably human) voice actor, you can hear it in clips.
With the Switch 2 probably releasing next year, the handheld market is already pretty crowded as it is. What would differentiate Microsoft's offering from the rest? They didn't bother even when the market was just DS/PSP.
Does this mean Beehaw will refederate?
Sonic's 30th anniversary was in 2021.
You probably think that "sunrise" means the sun is literally moving upward too, don't you?
If you shake and stomp at the same time it will autotarget an enemy if they're close by.
I enjoyed Knight for the most part, but I gave up right near the end, I was just tired of doing the same mission types over and over again and I just couldn't bring myself to finish it.
I haven't played Asylum or City in years but I remember liking the more guided linear experience of Asylum more.
As a big metroidvania fan, I'd like to introduce a few of my favorites that go beyond the obvious choices like Hollow Knight and Ori (which of course are excellent). All of these are straightforward and while difficult, they don't focus on confusing menus or min/maxing statistics.
Astalon: Tears of the Earth: If you play one game on this list, play this one. You play as 3 characters, each with their own abilities, and can switch at certain save points. You die a lot and have to start over from the entrance every time, but the game gives you plenty of shortcuts and upgrades that you can quickly go back to where you were. The map is great to explore and there's a lot of content to keep you busy like a boss rush and new game+ modes with different characters.
Momodora: Reverie Under the Moonlight is a short but sweet experience. It's difficult but not unfair enough that you want to stop playing, the world map is well designed, and the pixel art is great.
Rabi-Ribi: This game looks like it was made for a very specific (horny) crowd, but there's a surprising amount of depth to the world and the bullet hell boss girls that inhabit it. It's an interesting mix of bullet hell and platformer that somehow makes up for the nonsensical story.
And "died" is active too