[-] hand@lemmy.studio 1 points 1 day ago

Does Lemmy have a LoTRmeme page yet? That was one of the few subreddits that I truly miss lol.

[-] hand@lemmy.studio 4 points 2 days ago

2015 is when GTAV was released (for PC) Yet here we are almost a decade later and now they add anti-cheat...?

I don't know what GTAV is like currently but the last time I played GTAV:MP it was a total mess. God knows why they didn't think to add anti-cheat sooner... It's not like Rockstar are hard up.

[-] hand@lemmy.studio 0 points 1 week ago

Best guess? Whichever account gave account 6 permission to play their game.

Either account 1, 2, 3, 4 or 5 will be the user that gives 6 the permission to play their game, so it follows they're the one that (I'm assuming) will get banned also. It's a good question you raise and I'd be interested to know for sure myself.

[-] hand@lemmy.studio 18 points 1 week ago

Unless I've misunderstood; that's exactly why I asked the question in my original comment. I'll explain my / the reasoning:

I own a game on a Steam account (A) and want to hack (and evade bans) using another Steam account (B).

I share my library/game from account (A) to account (B) then hack on account B and only account B gets banned... What's to then stop me from making Steam account C, D, E, F... etc? Absolutely nothing. Hence the double ban.

I stress that if you do share a game / your Steam library with others you trust them explicitly.

[-] hand@lemmy.studio 47 points 1 week ago

Not sure I agree, how else are they meant to prevent the ocean of "It wasn't me, it was my brother" excuses from hackers smurfing accounts?

I'd recommend (to everyone) that if you're unsure -or have even the slightest doubt about the person you're going to give access to your Steam account- to politely decline and play it safe.

[-] hand@lemmy.studio 1 points 2 weeks ago

I didn't mean to sound like I was complaining, I was trying to express my surprise.

I said in my comment I'd used a controller to play on PC. When I played Deadlock (a week or two ago) the controls were most certainly not configured (at least not via PC + wired controller) hense the community keybinds.

The only thing I can suggest is; either there has been an update in the last week which has added support or it's configured for the Deck but not PC+controller yet.

[-] hand@lemmy.studio 1 points 2 weeks ago

My apologies, when I said released I meant released for public testing / playing (ie, it's current state).

I've played a little with keyboard and mouse as well as a controller (using community settings) and currently it very much feels like it would be difficult to play with a controller (I'd like to stress I'm hoping and happy to be proven wrong about that further down the line).

My surprise was that Valve have brought about a game like Deadlock which currently (to me) feels very much like a keyboard and mouse only game. Again, looking forward to that potentially changing.

[-] hand@lemmy.studio 1 points 2 weeks ago

With that in mind, the game is likely to feature controller support when it releases on PC, as it is expected to be Steam Deck compatible.

I hope so.

It baffled me that Valve released a game that isn't really compatible with controllers not long after releasing the Deck. I was kinda hoping Deadlock would be very controller friendly. When/if this happens I'll give it a second look.

[-] hand@lemmy.studio 4 points 1 month ago

5,000 Steam awards on the "review" too.

[-] hand@lemmy.studio 1 points 1 month ago

It's bleeding-edge, so bugs and regressions are going to be there first.

Case in point: there is a bug/issue with the Nvidia drivers now (555) that messes up hibernation/suspend and cause a kernel panic for some.

[-] hand@lemmy.studio 3 points 1 month ago

Saving this comment. It's a fantastic observation you've made, you convinced me.

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hand

joined 5 months ago