[-] freakrho@programming.dev 1 points 7 months ago

on xcode i would say it has a 50% chance of working

[-] freakrho@programming.dev 4 points 8 months ago

with male being the only option for years in most games, i started choosing female characters to get a different experience nowadays it depends on the game, sometimes i like the female voice better, sometimes it's about the romanceable characters and sometimes about the character design

[-] freakrho@programming.dev 3 points 8 months ago

nier automata on the deck, a friend gifted it to me for my birthday

[-] freakrho@programming.dev 1 points 1 year ago

with heroic launcher, it handles everything for you

[-] freakrho@programming.dev 1 points 1 year ago

Death Stranding on steam deck, the version I got for free on epic

[-] freakrho@programming.dev 2 points 1 year ago

think about all the resources currently spent on stopping people from using software

[-] freakrho@programming.dev 8 points 1 year ago

they don't have to keep supporting, just not make it unavailable the best case would be if they made it open source, in that case other people could keep maintaining it, but would be against their profit incentives

[-] freakrho@programming.dev 13 points 1 year ago

thinking about photoshop CS2 for instance, they offered the download and some keys that would work on it

[-] freakrho@programming.dev 43 points 1 year ago

it used to be the case that when you weren't able to enforce DRM on a piece of software anymore, you would offer it as a free download so people who bought it wouldn't lose it

[-] freakrho@programming.dev 26 points 1 year ago

it's gonna be someone nobody knew beforehand

[-] freakrho@programming.dev 1 points 1 year ago

you will likely keep updating the game, adding content and fixing bugs

[-] freakrho@programming.dev 3 points 1 year ago

if your game is in production you risk introducing bugs with every update, but you will probably want the latest version of the engine for your new game

13

I have an addon for Godot 3 and I'd like to update it to work on Godot 4 without losing compatibility with Godot 3, I've done this in Unity using defined symbos (with #if UNITY_X_Y_OR_NEWER) I haven't found a way to do this, anyone have any idea?

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freakrho

joined 1 year ago