bozo

joined 1 year ago
[–] bozo@lemmy.world 18 points 8 months ago (7 children)

Yeah, all things considered this might be the best case scenario for this to play out, short of Yuzu somehow winning in court. It sucks to see Yuzu shut down, but the risk of new legal precedent surrounding emulation was far more concerning. At least Yuzu's source code will still live on.

[–] bozo@lemmy.world 69 points 8 months ago* (last edited 8 months ago) (10 children)

It's good news in the sense that this won't be setting a new legal precedent surrounding emulation. Nintendo's case argued that the means by which cryptographic keys were obtained was in violation of the DMCA, which is an untested angle that could have dire legal ramifications for many other emulators if it were upheld in court.

On top of this, the Yuzu devs were a bit too brazen with their attitude towards piracy, and after consulting their lawyers they must have realized they have no legal ground to stand on. Any other emulator that runs a tighter ship in regard to copyrighted material (like most do) wouldn't be in such trouble. Nintendo wouldn't have a case with almost all other emulators, Yuzu in particular was giving them a lot to work with.

 

Everyone in the emulation scene can breathe a sigh of relief.

[–] bozo@lemmy.world 3 points 8 months ago (1 children)

It's a leap day bug, an easy to overlook programming quirk.

[–] bozo@lemmy.world 89 points 8 months ago (17 children)

What's more, is that from these passages, it sounds like Nintendo even wants backups of games you have lawfully purchased to constitute copyright violation and made illegal (because they have to bypass encryption, therefore violating DMCA). I'm not fluent in legalese though, so correct me if I'm misinterpreting:

708
submitted 8 months ago* (last edited 8 months ago) by bozo@lemmy.world to c/games@lemmy.world
 

Nintendo's full case filing


https://twitter.com/stephentotilo/status/1762576284817768457/

"NEW: Nintendo is suing the creators of popular Switch emulator Yuzu, saying their tech illegally circumvents Nintendo's software encryption and facilitates piracy. Seeks damages for alleged violations and a shutdown of the emulator.

Notes 1 million copies of Tears of the Kingdom downloaded prior to game's release; says Yuzu's Patreon support doubled during that time. Basically arguing that that is proof that Yuzu's business model helps piracy flourish."

[–] bozo@lemmy.world 6 points 8 months ago

Is the stickied "What are you playing" post going to be updated? The current one is over a month old.

Anyways, I've been playing Penny's Big Breakaway, and I am enjoying it thoroughly. It's like a blend of Cappy mechanics from Mario Odyssey with a THPS style combo chaining system, and staged in levels reminiscent of 2D Sonic but transposed into 3D. The skill cap is way higher than your typical 3D platformer, and personally I find this type of design to be way more interesting than a collectathon.

It's awesome if you get a lot of enjoyment out of combo chasing and improving your times, but I can tell it's going to be divisive for those expecting a more conventional platformer. I have a feeling that this is going to end up on many "hidden gems" lists in the future.

[–] bozo@lemmy.world 2 points 8 months ago

I use a Mister FPGA for emulation of pretty much all 5th gen and older consoles, as well as a ton of arcade games. I like to use it with my CRTs - it has direct analog video output, and it's highly accurate hardware emulation with effectively zero latency by nature of it being FPGA. It was expensive but it turned out to be right at home in my CRT setup, and I couldn't be happier with it.

 

Penny's Big Breakaway is a 3D platformer developed by the team behind Sonic Mania. Really looking forward to playing this one, John from Digital Foundry had nothing but glowing praise for it.

[–] bozo@lemmy.world 35 points 8 months ago (5 children)

This feels like Sega is running a science experiment to conclusively determine how much more money can be made from the live service format, with a control group and everything.

[–] bozo@lemmy.world 35 points 8 months ago* (last edited 8 months ago) (1 children)

Building games that are actually fun is going to make you the most money, that's it.

Say it louder for the publishers in the back.

It's infuriating how game design is devolving into engagement treadmills instead of simply being fun, concise experiences. The industry needs more Hi-Fi Rushes and less Suicide Squads.

[–] bozo@lemmy.world 4 points 8 months ago (1 children)

This is honestly incredible work being done for preservation. As usual, it's being done by fans and not Nintendo. It's a travesty that Nintendo can't be bothered to do more than the bare minimum and put the Satellaview content on SNES NSO.

[–] bozo@lemmy.world 1 points 9 months ago

Dodge Offset in Bayonetta. I played through 1&2 a couple times over before even becoming aware of it.

It's a totally different game once you wrap your head around it. My opinion of Bayo 1 went way up as a result - Dodge Offset is the glue that holds the combat together and is the key differentiating feature from all other character action games.

 

Article by Patrick Klepek & Rob Zacny.

[–] bozo@lemmy.world 2 points 1 year ago (1 children)

I know everyone wants the Captain Falcon GTA F-Zero, but the whole reason the franchise appeals to me is its purity as a racing game. GX pushed the absolute limits of what arcade racing could be, and there hasn't really been a non-realistic racing game since that has a skill ceiling that high. It's absolutely mind-boggling what Amusement Vision created with GX twenty years ago.

Adding vehicle weapons, RPG mechanics, or a GTA like open world would probably garner more sales and interest from average joe gamers, but doing so would lose sight of what makes this franchise great. All that is probably more likely to happen than not should there be a new installment, as much as I hate to admit.

[–] bozo@lemmy.world 2 points 1 year ago* (last edited 1 year ago) (1 children)

Update: I found someone on Discord who unlocked it by happenstance. You have to finish a Grand Prix race with the lowest possible Safe rank provided the number of racers doesn't drop below it.

So for example, if the Safe rank bottoms out at 40 to qualify for the next race, you must finish in 40th for it to unlock. If there's 39 racers or less left in the race and you place last (which technically should meet the criteria), it won't unlock.

I was hoping this wouldn't be the case, because virtually every race has enough racers KO'ed to drop below the rank. This is so needlessly situational, and I dislike how it encourages sandbagging.

 

Before anyone asks - yes, this actually happened and was officially sanctioned by Nintendo of America. As far as I know, I'm the only person on the internet who is actively aware of this existing outside of a few others in a lost media Discord channel where I originally shared this discovery.

For context, I'm one of the search team members from the Lost Media Wiki who's been on the hunt for video footage of Super Smash Bros. Slamfest '99 over the past couple years. Slamfest '99 was notable for being livestreamed over the web via RealPlayer, a relative novelty for marketing in 1999. While the Slamfest '99 broadcast remains lost, our efforts to find any trace of information on it has led us deep into the Wayback Machine and old physical gaming media.

Upon browsing through an old GameInformer magazine from May 1999, I stumbled across this on page 32 (light NSFW). It wasn't uncommon for marketing stunts from the 90's to have an edgy or risque element to them, so I didn't think much of it at first glance. Most old promo events are completely forgotten/lost anyways due to there not being any associated media collateral produced from them. But upon closer inspection, it turns out this Nintendo body painting event was recorded and broadcast via RealPlayer too about a month before Slamfest.

My interest was piqued, knowing that modern Nintendo would never greenlight a promo event like this again in a million years and would probably like to forget this even happened. The fact that there was indeed lost media involved was incentive enough to start digging for traces of this alongside Slamfest. I imagine some Youtubers or podcasters would have a field day with how bizarre something like this was for an official Nintendo-sanctioned event.

The link in the GameInformer article takes you to a webpage on newstream.com. The Wayback Machine has archived the page - it reads:

Do It In Color This Spring Break

(MARCH-1999) -- Grab your shades, your towel and your paint! Paint? Nintendo is painting college students' swimsuit-clad bodies during Spring Break to celebrate the vibrant new Game Boy Color, the world's number one selling portable video game system in color.

Picture this...hundreds of crazy, bathing suit-wearing, party-ready college kids getting their bodies painted with the new Game Boy colors: Kiwi, Dandelion, Teal and Berry. This colorful event is a "bright" way for college students to enjoy their time away from school.

Game Boy Color, the latest addition to the world's most popular video game system, is a portable game machine with a full-color screen and improved graphics processor for a completely new interactive entertainment experience on-the-go. Adding to its already colorful disposition are four new color casings: "Berry" (magenta); "Kiwi" (lime); "Dandelion" (yellow); "Teal" (blue).

Clicking the non-archived image next to the title allows you to download a .ram file. This type of file is not the video itself, rather metadata that directs RealPlayer to stream the video from the URL contained within it. Unlike in Slamfest's case, this .ram file was archived by the Wayback Machine, and we can see where it would have streamed the video from:

pnm://medialinkrm.internetbroadcast.com/medialink/99-100_vid.rm?title="New Game Boy Color"

The trail unfortunately goes cold there, as the Wayback Machine doesn't have anything from that subdomain archived. It's worth noting that the Slamfest broadcast was hosted on the media.internetbroadcast.com subdomain, implying that Nintendo had an ongoing business relationship with MediaOnDemand (internetbroadcast's parent company).

I leveraged the same third party Wayback Machine tools from the Slamfest search to see if I could unearth any archived mentions of the event in the broader gaming news sphere. While I'm sure there are many more out there, Here's all the references to the GBC body painting event I could dig up:

IGN.com 3/17/99

Nintendorks.com News 3/4/99

Nintendorks.com News 3/17/99

Nintendorks.com Daily Reader Comments 3/18/99

FGNonline.com 3/18/99

Gaming-Age.com headline 3/18/99

Gaming-Age.com article 3/18/99

Nintendo World Report 3/19/99 - (the only reference to this event which is still live on the web afaik - originally hosted on PlanetN2000.com)

DMGice.com - (under March 5th and 17th dates)

GBstation.com- (under March 5th and 17th dates)

ant.com


Despite all these places mentioning the event, the video itself remains lost - all these mentions refer back to the Newstream post.

So there you have it, likely the weirdest promotion that Nintendo's ever done, and I'm sharing this knowledge with you all as a Lemmy.world exclusive. This is pretty much everything we know about this obscure footnote in Nintendo history. Hopefully you found this interesting or at least got a healthy dose of nostalgia from those old linked websites.

If you remember anything about this event or Slamfest '99, I'd be thrilled to hear from you in the comments here or via DM.

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