Also called the rubber duck debugging effect.
But yeah, articulating your thoughts, be it by talking or even by writing down your train of thoughts (which is a good habit to have while debugging complex issues) really helps spotting the holes in your own thinking.
Nobody can tell you in advance how far your interest in game dev will take you. Only one way to find out: start small (some tutorials, build some crappy first) and see if your interest sticks around as you up the challange.
Maybe game dev in Godot will end up being a significant chapter in your life, maybe it will just be a small sidequest. But once you've given it an honest try, no matter the outcome, you at least will know if it's something for you or not. That in itself is already worth something.
And who knows: maybe Godot is just your entry gateway to something else you discover along the way, which you wouldn't have discovered if you hadn't taken on the challange in the first place.