Zalack

joined 1 year ago
[–] Zalack@startrek.website 11 points 1 year ago

This but like, unironically

[–] Zalack@startrek.website 9 points 1 year ago (1 children)

I think it depends on the project. Some projects are the author's personal tools that they've put online in the off-chance it will be useful to others, not projects they are really trying to promote.

I don't think we should expect that authors of repos go too out of their way in those cases as the alternative would just be not to publish them at all.

[–] Zalack@startrek.website 33 points 1 year ago (8 children)

Yeah, actually moderating an online space with even modest activity is fucking hard and takes a shitton of time.

I think a lot of people underestimate the effort involved and quickly lose interest once it becomes apparent.

[–] Zalack@startrek.website 4 points 1 year ago

I don't think a medical-focused Trek show would have to take place during war time. Medical Ethics in general is ripe for the sort of show Trek lends itself to.

[–] Zalack@startrek.website 2 points 1 year ago

That's a really interesting perspective I didn't think I've seen before. Thanks for posting.

[–] Zalack@startrek.website 1 points 1 year ago* (last edited 1 year ago)

Imo that's still not enough. Plenty of crashes or failures happen in a way where loading screen animations still keep playing. Having a cursor you can move around to validate that the process is still responsive is important feedback.

I also remember lots of games that did exactly what you are saying and there was no way to tell if it had hung during loading or not because you couldn't check if it was accepting feedback.

[–] Zalack@startrek.website 3 points 1 year ago

I know I learned it in high school at one point but definitely isn't something I would have been able to recall on my own.

[–] Zalack@startrek.website 7 points 1 year ago (2 children)

IMO it's a good feature and it's a good thing it's required. I remember the days when I would boot up a game and never be sure if my system crashed or not.

This requires the game to start giving you feedback before you start wondering if you should do a power cycle.

[–] Zalack@startrek.website 9 points 1 year ago* (last edited 1 year ago)

We'll always DRR DRR !

[–] Zalack@startrek.website 1 points 1 year ago (1 children)

I actually think the radio signal is an apt comparison. Let's say someone was trying to argue that the signal itself was a fundamental force.

Well then you could make the argument that if you pour a drink into it, the water shorts the electronics and the signal stops playing as the electromagnetic force stops working on the pieces of the radio. This would lead you to believe, through the same logic in my post, that the signal itself is not a fundamental force, but is somehow created through the electromagnetic force interacting with the components, which... It is! The observer might not understand how the signal worked, but they could rule it out as being its own discreet thing.

In the same way, we might not know exactly how our brain produces consciousness, but because the components we can see must be involved, it isn't a discreet phenomenon. Fundamental forces can't have parts or components, they must be completely discreet.

Your example is a really really good one.

[–] Zalack@startrek.website 24 points 1 year ago (10 children)

Self driving cars could actually be kind of a good stepping stone to better public transit while making more efficient use of existing roadways. You hit a button to request a car, it drives you to wherever, you need to go, and then gets tasked to pick up the next person. Where you used to need 10 cars for 10 people, you now need one.

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