25
submitted 11 months ago by ZachAR3@lemmy.world to c/godot@programming.dev

Recently updated my destructibles C# plugin for anyone who's interested, it makes it easy to convert shard scenes made with blenders fracture into packed scenes of rigid bodies + scaling, position and rotating them. They can be pre-generated before into a packed scene or generated during runtime with custom fade effects as well.

[-] ZachAR3@lemmy.world 12 points 1 year ago

If you have an Android download pdanet which lets you hotspot count as phone data. Also if you get a small hotspot but unlimited phone data you can turn it on and set the TTL or connecting devices to 65 (I think look it up) and it will think it's the phone connecting. Happy pirating

[-] ZachAR3@lemmy.world 1 points 1 year ago

Accessibility, I find a lot of things still have issues on fediverse (especially the mobile app scene). Although I am atleast well under 30 if that helps break the stereotype haha.

[-] ZachAR3@lemmy.world 9 points 1 year ago

Don't claim to like Christian rock if you don't know who this is.

[-] ZachAR3@lemmy.world 1 points 1 year ago

It seems op wants to have areas that can't be reached not have colliders for performance, but still wants his bullets to be able to register hitting them for placing a decal on the collision.

168
6
submitted 1 year ago* (last edited 1 year ago) by ZachAR3@lemmy.world to c/godot@programming.dev

I just released the third major version of my yuzu early access manager, which includes the ability to install and update yuzu early access in addition to some basic QOL tools and a mod manager for your yuzu games. It is made entirely in Godot and C#.

Changes

  • Big mod manager refactor to now use custom classes and save the installed mods list
  • Support for multiple sources when getting mods (currently the yuzu wiki and bananamods, with ZeldaTOTK holo planned next)
  • New settings page to easily reset your settings and installed mods file incase of corruption
  • New mod search bar
  • Mod download progress and input locking when installing mods
  • Better async support
  • Lots of bug fixes and cleaning

Repo:https://github.com/ZachAR3/PineappleEA-GUI

P.S: I am looking at renaming it, since it is now quite a bit more than just a GUI for managing pineapple builds, any recommendations? Or should I just leave it as is.

[-] ZachAR3@lemmy.world 1 points 1 year ago

AI stuff works great on Linux (have personally run stable diffusion and large language models). Gaming is generally good but some games don't work on the platform (notably rainbow six, and valorant.)

[-] ZachAR3@lemmy.world 2 points 1 year ago

Thanks for the info!

[-] ZachAR3@lemmy.world 1 points 1 year ago

Planning on it for the most part, likely to use in conjunction with reddit if they reverse API decisions though.

[-] ZachAR3@lemmy.world 2 points 1 year ago

Neon white was super fun, still working in 100% for the good ending.

[-] ZachAR3@lemmy.world 1 points 1 year ago

Very cool! Debating on remaking some heartbeast tutorials for Godot 4 (specifically the prodcederul tile generation with a walker and tilemap to 3d level + optimizations). Curious if people would be interested in that or not though, thoughts?

[-] ZachAR3@lemmy.world 1 points 1 year ago

Depends where, sky islands / the majority of the map runs locked 30fps (ignoring sharer compilation), but bigger towns like gerudo drops it to mid 20s, and the lightning boss dropped it to low 20s. Still playable but not a great experience in those instances.

[-] ZachAR3@lemmy.world 3 points 1 year ago

Recently just finished the base difficulty story mode of Furi (amazing game highly recommended) and the lightning boss in Zelda tears of the kingdom.

view more: next ›

ZachAR3

joined 1 year ago