Vampires, The Masquerade: Bloodlines. The whole vibe of the setting, the story, the locations, and then when I finally understood what the plot was really about. Masterpiece of a game, couldnt stop thinking about it.
StrahdVonZarovich
Hellblade: Senua's Sacrifice is surprisingly good. Surtur's theme is one of the best boss themes ive ever heard. I also really like using the Battle Brothers ost for my Pathfinder games.
Same. People like to call it a groundbreaking open world game when its exactly like all the others: a big world filled with the same few activities copy pasted over and over.
Looking at images online and your description of it, it seems like the game in question.
I don't think im qualified or knowledgeable enough to say why their games have been really bad, I can only give my opinion that they are. And because of that, I probably wont be coming back to buy their stuff.
Fallout has also been an absolute mess for a while. Fallout 4 and 76 were terrible games, and I personally dislike the new direction of the Bethesda games.
The ending of God of War: Ragnarok. Although I have some problems with the "mechanics" of the story (how they handled the prophecy is a bit silly) the emotional and thematic core of the story is A+. I got a bit teary eyed at multiple points in the game, and I almost cried at the ending. Kratos got the finale he deserved.
Honestly with how shit Bethesda has been, and my low opinion of Skyrim compared to the earlier Elder Scrolls games, i'm not that excited. Like all AAA games nowadays its gonna be a buggy and unplayable mess. And once it gets fixed, people will realize it wasnt even a good game in the first place.
You had me at "Freelancer the board game". I love that game, and what you're describing sounds fun as hell
When I was a kid I was super into pokemon. I loved playing the games and they stood out to me for one reason: they were challenging. My first game was Black, and I got stuck on the first gym leader for a few days, but when I figured it out it was immensely satisfying. I would hit roadblock, I would struggle, and eventually I overcame it. Then my friend introduced me to Pokemon Mystery Dungeon and it got even harder. I honestly think that the final dungeon of Explorers of Time made me smarter or something. It forced my dumbass child brain to think outside the box and find solutions on my own.
Then Pokemon X and Y released, and it was the most stupidly easy game ive ever played. And it kept getting easier after that. Add onto that the worsening quality and I stopped caring about Pokemon. My friend who is really into Pokemon hasnt bought a new game in years, he only plays Romhacks or replays the old games.
Azalad the Black was born to a powerful hobgoblin warlord, but due to an inherited disease from his mother he was crippled. Azalads father only wanted a son to inherit his position, so Azalad was mostly neglected. Due to his condition, Azalad would spend most of his life studying and reading, and quickly became a devoted follower of Bane, and an accomplished necromancer. After attaining enough power, Azalad killed his father as part of a magic ritual that sapped his father's vitality, curing his condition. Azalad now travels the realms as a necromancer for hire. His black iron armor, forged from scraps mined from the armor of Bane himself, has led to him earning the title of The Black.
He's become the unofficial party leader. Although the rest of the party is mostly good alingned, they realize that Azalads tactics get the job done, despite how cruel he can be.
He is a Necromancer with the Death Knight subclass (from Valdas Spire of Secrets, a third party book).