Sandra

joined 1 year ago
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Emacs RFC 2646 email flowing (idiomdrottning.org)
submitted 4 months ago* (last edited 4 months ago) by Sandra@idiomdrottning.org to c/emacs@lemmy.ml
 

Emacs RFC 2646 email flowing

Heck it Emacs!

A few months ago I fixed a bug in RFC 2646 handling where the last paragraph wouldn't get reflowed unless I remembered to add a hard newline (that is, a newline with the 'hard text property) after it, at EOT. I needed to hit one extra RET at the end. All other paragraphs would be wrapped, not just the last one.

(I even bugged @jas@fosstodon.org about it.)

But it still didn't always work and today I tried to get to the bottom of why, spending the entire day debugging it, finally realizing that... It's not even being called when there's only one paragraph in the email. I wasted so much time before realizing that! And then getting to the bottom of why that wasn't happening was the opposite of easy but it turnes out that Gnus by design doesn't call the fill-flowed-encode function when there aren't any hard newlines in the buffer. Which there aren't gonna be if it's a single-paragraph letter πŸ€¦πŸ»β€β™€οΈ

Use-hard-newlines is beyond useless since that's always buffer-local and the text-reflowing is being done in a temp buffer. Instead since 2010 we're supposed to set mml-enable-flowed to true. But don't worry, fans of the messages-are-flowing package, I'm gonna send patches there to reflect that. I have a bunch of other changes to that package too since I've been using that a lot this summer.

This is all in bug#71017 (cursed palindrome!) for people who wanna dig in πŸ‘©πŸ»β€πŸ«

@emacs@lemmy.ml

[–] Sandra@idiomdrottning.org 4 points 7 months ago

I think this is spot on and I overall dislike the game. One thing that I am a li'l bit interested in is the hitpoints system which seems like a good mix of Fate stressboxes with D&D damage.

The amount of incoming damage can go to certain thresholds and that has different consequences (both symbol-layer mechanical and diegetic). I think that's neat and I'm glad to see that experiment carried further.

How much gold is in that hoard?

Wow, I had missed that. That's not good. I mean, CR gets criticized for their "shopping episodes" (even though my own group is even more extreme in that regard) so maybe that's to address that? Diaspora, for example, just has a "recourses" roll instead of detailed accounting of space credits, and it seems to work well in the context of that game.

How far does that bandit run?

I don't think that's a fair characterization; range bands is trued and tested tech. Cartesian spatialization is overkill for most game groups.

@Aielman15@lemmy.world @Shyfer@ttrpg.network

[–] Sandra@idiomdrottning.org -1 points 11 months ago

@thorbot

The wrong thing was that "It doesn't matter what the US does" when the US is exceptionally culpable on the demand side, the drill side, and the policy side.

[–] Sandra@idiomdrottning.org 2 points 11 months ago* (last edited 11 months ago) (2 children)

@thorbot@lemmy.world

And looking at per capita, consumtion based, the US is ten times as bad as China. US: 20 tons per person. China: 2 tons. I think the world average is 4t.

China still needs to cut down because 2 tons is a lot more than what is OK but holy shit saying

But the problem is, even if all of the US came together and stopped 100% of our emissions, China would still continue to pump out 90% of the world emissions

is the wrongest thing I've ever heard. There are very few countries on this planet who arr doing worse than the US:

https://ourworldindata.org/grapher/consumption-co2-per-capita

@snota@sh.itjust.works @boardgames@feddit.de

[–] Sandra@idiomdrottning.org 2 points 11 months ago (1 children)

Oh, that is wonderful!

Yeah, I've been reading Nick Bentley, he's like been wary of even simple abstracts, let alone a full euro. I'm still gonna cut down overall (not buying new hardware is better than buying harm-reduced hardware) but I'm glad they're trying to harm-reduce! πŸ‘πŸ»
Makes me more interested in the game.

@boardgames

[–] Sandra@idiomdrottning.org 4 points 11 months ago (3 children)

I guess I see pandemics as still an unsolved and dangerous issue, although of course not as bad and important as climate change is, so I still have a hard time seeing the difference.

I didn't mean to rain on your parade and I hope you end up enjoying the game.πŸ‘πŸ»

For me, buying new board games is something that's riddled with climate guilt. It's one of my own biggest footprint leaks. And this theme, I feel, would remind me everytime I'm playing the game about that. Which I guess is a good thing.

I already have nine co-op games so I'm set for a while*. If peeps in my part of the world need to fill up seats for Daybreak I'd be willing to give it a spin on someone else's copy. 🫑
Leacock has made some great games.

*: Actually I kind of needed this thread because I've been eyeing Unfathomable today but I guess I don't need a tenth coop game right now. This is the irony of Daybreak's themeβ€”it's meant to inspire the fight against climate change and as such it reminds me to not buy games much more than a plastic pile like Unfathomable can.

@boardgames

[–] Sandra@idiomdrottning.org 6 points 11 months ago (5 children)

Climate change has the same "going through it in real life" trait as Pandemic has.

@boardgames

[–] Sandra@idiomdrottning.org 7 points 11 months ago (4 children)

Now that the concept has caught on so widely, I've often wished @pluralistic@mamot.fr had gone with a less scatological term. But maybe that is part of the reason it caught on πŸ€·πŸ»β€β™€οΈ

@technology@lemmy.world

[–] Sandra@idiomdrottning.org 150 points 11 months ago (10 children)

That's rich when the Google Play store is full of malware while F-Droid is full of gems.

@technology

[–] Sandra@idiomdrottning.org 2 points 11 months ago

best: play games with them

Yes! I was just about to say the same thing.

It's something most boardgamers really want, it's something that they can't buy, and it's lower impact on the planet than buying a bunch of plastic and cardboard.

[–] Sandra@idiomdrottning.org 1 points 11 months ago* (last edited 11 months ago)

There is this game CO2 where everyone is kind of the villain sorta but you're also supposed to be cooperating. It doesn't work very well, your idea sounds better.

But the theme is still a li'l weird to me.

@boardgames@feddit.de

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