The wrong thing was that "It doesn't matter what the US does" when the US is exceptionally culpable on the demand side, the drill side, and the policy side.
Sandra
@thorbot@lemmy.world
And looking at per capita, consumtion based, the US is ten times as bad as China. US: 20 tons per person. China: 2 tons. I think the world average is 4t.
China still needs to cut down because 2 tons is a lot more than what is OK but holy shit saying
But the problem is, even if all of the US came together and stopped 100% of our emissions, China would still continue to pump out 90% of the world emissions
is the wrongest thing I've ever heard. There are very few countries on this planet who arr doing worse than the US:
https://ourworldindata.org/grapher/consumption-co2-per-capita
@snota@sh.itjust.works @boardgames@feddit.de
Oh, that is wonderful!
Yeah, I've been reading Nick Bentley, he's like been wary of even simple abstracts, let alone a full euro. I'm still gonna cut down overall (not buying new hardware is better than buying harm-reduced hardware) but I'm glad they're trying to harm-reduce! ππ»
Makes me more interested in the game.
I guess I see pandemics as still an unsolved and dangerous issue, although of course not as bad and important as climate change is, so I still have a hard time seeing the difference.
I didn't mean to rain on your parade and I hope you end up enjoying the game.ππ»
For me, buying new board games is something that's riddled with climate guilt. It's one of my own biggest footprint leaks. And this theme, I feel, would remind me everytime I'm playing the game about that. Which I guess is a good thing.
I already have nine co-op games so I'm set for a while*. If peeps in my part of the world need to fill up seats for Daybreak I'd be willing to give it a spin on someone else's copy. π«‘
Leacock has made some great games.
*: Actually I kind of needed this thread because I've been eyeing Unfathomable today but I guess I don't need a tenth coop game right now. This is the irony of Daybreak's themeβit's meant to inspire the fight against climate change and as such it reminds me to not buy games much more than a plastic pile like Unfathomable can.
Now that the concept has caught on so widely, I've often wished @pluralistic@mamot.fr had gone with a less scatological term. But maybe that is part of the reason it caught on π€·π»ββοΈ
@technology@lemmy.world
That's rich when the Google Play store is full of malware while F-Droid is full of gems.
best: play games with them
Yes! I was just about to say the same thing.
It's something most boardgamers really want, it's something that they can't buy, and it's lower impact on the planet than buying a bunch of plastic and cardboard.
There is this game CO2 where everyone is kind of the villain sorta but you're also supposed to be cooperating. It doesn't work very well, your idea sounds better.
But the theme is still a li'l weird to me.
@boardgames@feddit.de
I think this is spot on and I overall dislike the game. One thing that I am a li'l bit interested in is the hitpoints system which seems like a good mix of Fate stressboxes with D&D damage.
The amount of incoming damage can go to certain thresholds and that has different consequences (both symbol-layer mechanical and diegetic). I think that's neat and I'm glad to see that experiment carried further.
Wow, I had missed that. That's not good. I mean, CR gets criticized for their "shopping episodes" (even though my own group is even more extreme in that regard) so maybe that's to address that? Diaspora, for example, just has a "recourses" roll instead of detailed accounting of space credits, and it seems to work well in the context of that game.
I don't think that's a fair characterization; range bands is trued and tested tech. Cartesian spatialization is overkill for most game groups.
@Aielman15@lemmy.world @Shyfer@ttrpg.network