[-] Revolving_Glass@beehaw.org 3 points 1 year ago

Note that is culture.

[-] Revolving_Glass@beehaw.org 3 points 1 year ago

Yooo I’ve been on a kick of Milo/R.A.P. Ferreira for a couple months now. My first experience was the album budding ornithologists are tired of weary analogies - love the flowing thought streams of more abstract connections. Have not heard cavalcade so I’ll give it a listen!

[-] Revolving_Glass@beehaw.org 7 points 1 year ago

Just wanting to clarify a difference from the copy paste edit, particularly the claim about cyberpsychosis. Here’s the paragraph from the article, parentheses are my addition:

A new Edgerunners perk allows you to even surpass that (the limit of cyberware), while accepting some penalties, like having a health debuff. “It’s all about this balance between risk and reward,” Sasko explained. “We are not going as far as the introduction of cyberpsychosis though, have that in mind.”

I would probably enjoy some gameplay mechanic of cyberpsychosis but I’m not sure how they would pull that off outside of a scripted story sequence. For the most part, players are already gunning down everyone in the room, so cyberpsychosis only has meaningful impact if you end up killing someone you wanted to protect. I imagine it would be hard for that situation to show up organically.

[-] Revolving_Glass@beehaw.org 5 points 1 year ago

That worked for me. Logging in was as easy as logging in here on browser.

Revolving_Glass

joined 2 years ago