I replied to soemone above with some criticisms of the tooltips. I am jist copying and pasting caise i am lazy and typing on a phone sucks. I think a lot of the information is vague. Take fear for instance, fear says it makes people fearful and that they will be easier to hit. How much easier to hit? Advantage? +1? If you check the linked description of fearful, it doesnt mention anything about being easier to hit. Other issues, spell descriptions dont provide aoe info, some dont even say whether or not they are aoe like acid splash. Other examples, chromatic orb doesnt tell you how much damage other types will deal, and If spells have surface effects, the effects are not linked or explained. Haste doesnt tell you how long the lethargic debuff will last. Cc spells dont say if enemies get a save each turn or not. Like this isnt just a few spells this is numerous spells and skills from many different classes. I jist think in a tactical turn based rpg, the info should always be clear.

I just think it is ridiculous that i cant make valid criticisms of a game i really like without getting downvoted. Like am i nitpicking? In some areas yes, but thats how you separate great games from masterpieces.

[-] Proofofnothing@sh.itjust.works 1 points 1 year ago* (last edited 1 year ago)

The interface needs a lot of quality of life improvements. Some issues include no toggle to disable the annoying dice roll mechanic, the autotalk on click when clicking on companions, and the game just seems to eat inputs all the time. The lack of options to change the ui size sucks too. One of my biggest issues is the limited inventory management, like inaccessible inventory of all companions at once (including non party companions), no quick stack, and when you sort inventory it wont stack the items of the same type either. I just feel with the amount of testing done, these are things that should have been apparent. Imean there are some things the interface does well, like how easy it is to customize and access skills and spells. Again i like this game. I still give it an A, but its not the best rpg ever.

Also, i think dismissing me completely because i like rtwp and larger parties is pretty lame. Baldurs gate invented the real time with pause system afaik and it was core to its identity and the way the game played out tactically. It really brought something to the tabletop genre by allowing all turns to play out at the same time which made it more immersive imo. Also, i feel like they spent so much time writing and voicing these characters that it is an error how they limit your interaction with them with small parties, and honestly few companion choices overall. This game just feels like dragonage/divinity which is fine, i liked both of those games, but it doesnt feel as much like bg as i would like.

Edit: forgot a line aboutui size and to add a bit about tooltips and info. I think a lot of the information is vague. Take fear for instance, fear says it makes people fearful and that they will be easier to hit. How much easier to hit? Advantage? +1? The description of fearful doesnt mention anything about being easier to hit. Other issues, spell descriptions dont provide aoe info, some dont even say whether or not they are aoe like acid splash. Other examples, chromatic orb doesnt tell you how much damage other types will deal, and If spells have surface effects, the effects are not linked or explained. Haste doesnt tell you how long the lethargic debuff will last. Cc spells dont say if enemies get a save each turn or not. Like this isnt just a few spells this is numerous spells and skills from many different classes. I jist think in a tactical turn based rpg, the info should always be clear.

It is definitely my type of game. Crpgs are my jam, this doesnt mean ill blindly praise it as the best rpg ever and it doesnt mean i wont criticize it. The interface really sucks. The tooltips and info on skills and classes are lacking. The decision to move away from real time with pause and small party size changes the identity of a bg game. It is better than many games and i agree it is better than pillars but it is far from the best rpg ever made is all i am saying.

Honestly the follow mode is just frutrating. Let me drag and select and move party members and set formations as needed like in the old bg but add some modern pathfinding like dont walk into traps. The amount of times I misclick on a damn member and they start a dialogue is driving me nuts.

[-] Proofofnothing@sh.itjust.works 11 points 1 year ago

I've seen it listed a bunch but i want to highlight project farm.

It is a great channel that tests everything tool related including commom household products. Definitely check it out before buuing any tools really.

It seems completely separate, as it should be tbh. I am sure there will be sone references but this title has nothing to do with the narrative events of bg1 and 2. It is just the setting afaik.

I started installing at like 11:05am and it still isnt done yet. Why do i pay for 100 dollar internet!

It probably has a litter nearby.

Thank you precious bot

Does smeg not mean what i thought it meant as a kid anymore?

I agree but can you share more history or a source? I work in a school and some members of my community opt out of music for religious reasons which I think is BS and a totally extreme view. I don't think it is in the Quran bit someone told me it is in the hadith.

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these memes are old? (sh.itjust.works)

Some of these old memes are new to me and i love it.

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Proofofnothing

joined 1 year ago