OwlHamster

joined 1 year ago
[–] OwlHamster@lemm.ee 2 points 1 month ago

A big caveat maybe that I've been making music for decades but only started playing drums a couple of months ago, so it's not going to be very efficient drumming + I'm a programmer, so my fitness is already very low :D

[–] OwlHamster@lemm.ee 9 points 1 month ago (2 children)

I noticed the same a while back and looked it up, and some website says 1 hour of drumming is about equal to 10k steps in burned calories. I don't know how accurate that is, but going by my sweat levels after 1 hour of drumming, I'm counting it.

[–] OwlHamster@lemm.ee 3 points 1 month ago* (last edited 1 month ago) (3 children)

Actually simpler, if you have an Asus router. Just remember to disable its telemetry stuff...

[–] OwlHamster@lemm.ee 7 points 3 months ago

*until everyone stops using Windows. Except for business users, which probably don't get these nags anyway

[–] OwlHamster@lemm.ee 1 points 1 year ago

I appreciate the tips and concern, but I'm doing fine, I've been holding on for over 10 years and I have an accountant. I live in a high VAT/tax area, so that just eats up a lot. I've outsourced investments to my bank, which has done a really great job up until the recession.

I'm not trying to defend Unity on this horrible fee, but outside of F2P, the Unity deal is going to be better than Unreal, and I think the non F2P crowd are the ones most likely to switch from Unity to Unreal, so they should be properly informed about the actual costs and Unity is always going to be a better deal if they're making more than 1m on a premium game.

[–] OwlHamster@lemm.ee 1 points 1 year ago (2 children)

You're not going to be retiring off 3m in gross revenue, I've been mostly one person and living modestly, but I'll be running out of money sooner rather than later. Running costs will eat it up before you can invest, and wars and pandemics will eat the rest.

The 108% calculation will never apply. You have to be F2P, stubbornly refuse to upgrade to pro or make a deal with Unity, and it also depends on what the shit they mean by "installs".

[–] OwlHamster@lemm.ee 2 points 1 year ago (4 children)

Option 3 is correct, unless you are doing F2P, unreal is going to be more expensive in almost all cases, I don't think you need to dig very far into the numbers to see that.

I don't see the point of your last paragraph? Yes, 100k is less than 3m, but it's still more than 20k, and every penny counts as an indie. Additionally I don't think Unreal offers anything more than Unity for a majority of Indies to justify the extra cost.

[–] OwlHamster@lemm.ee 1 points 1 year ago (6 children)

Unreal is 1M lifetime, Unity is 1M in a 12 month window, also per game. If you make that much, unless you F2P, Unity will be cheaper. My total Unity expenses are < 20K and new fees won't affect me, Unreal would have been > 100K.

Unity's new fees are unacceptable, don't get me wrong, but I would still pick Unity over Unreal regardless. I'm favoring Godot atm, though.

[–] OwlHamster@lemm.ee 2 points 1 year ago

It doesn't really make me sympathize with them any more. Maybe you could utilize the information to avoid raising more homophobes in the future.

[–] OwlHamster@lemm.ee 5 points 1 year ago (3 children)

Stop muddying the issue. Nobody is blaming homosexuals in general, they are blaming a very specific subset of homophobic homosexuals.

[–] OwlHamster@lemm.ee 5 points 1 year ago (2 children)

My Hyundai Ioniq was recalled to South Korea, because there was a chance the battery would spontaneously combust.

My Tesla was recalled at my convenience, because the rear camera might have a loose connection.

This statistic is useless without knowing the severity of the recall.

[–] OwlHamster@lemm.ee 19 points 1 year ago (1 children)

I think this comic does a good job of illustrating one of the the issues. Facebook's business model is getting people to use their platform, then trapping them there and squeezing them for money. The Oatmeal - Reaching people

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