Notorious_handholder

joined 1 year ago
[–] Notorious_handholder@lemmy.world 5 points 1 month ago (1 children)

Mercy from Overwatch is a perfect example of why pure healers don't work too well in shooters. She is consistently throughout the games lifespan either been too overtuned or too undertuned. It is very difficult to find that balanced spot for pure healers.

They either end up too powerful and require constant tagging by the opponents team which is frustrating both for the healer player and the opponent team. Or they become almost mandatory for a team too win even in a casual setting, which is incredibly unfun for both teams.

In the case of being undertuned though, if they're not powerful enough then no one picks them as it is just not as fun or engaging to play as a pure healer.

Or finally in the case of medic from tf2. They become a fairly predictable 1 trick pony, low reward class.

Overall pure healers in shooters just really don't work well for the medium/genre. I love being a support player myself in games. But I loathe seeing pure healers in shooters. It's nearly always just a source of frustration rather than fun

We are at a point where this is rapidly becoming the only solution left to combat the rampant corruption. Especially in regards to the courts.

[–] Notorious_handholder@lemmy.world 26 points 2 months ago* (last edited 2 months ago) (10 children)

Unironically the music in the new Doom games that Mick Gordon made was like at least half of my interest in playing them. It just pairs so well and makes the experience 100x more fun than it already is.

So no Mick Gordon + they way they treated the situation already has me soured as well. They'd have to have something extremely good cooking to win me back

In general, I do wonder how effective this constant onslaught of marketing is. At some point there have got to be diminishing returns, right?

This is what I keep saying, and it is a question that bothers me and riles me up far more than it ever should. Like I and all of my friends and family have just learned to auto tune out ads at this point. We are so constantly drowned in ads everyday that now my brain just automatically filters them out as background noise. The few times one does slip through I completely forget about it 10 seconds later as it is lost in the whirlwind of fast paced chaotic life where I can't even remember if I ate breakfast that morning. Either that or it slips through because it is obnoxiously intrusive, in which case that product and company go on my shit list.

The only time an ad still works on me is if I am specifically looking for a product. In which case I still tune out 90% of targeted ads cause I know most of them are fake scams anyways. The other 10% I check user reviews from actual people to narrow down what I want.

I'm trained to distrust any ads now and even other posts about products online because everything online is either fake or a scam or both. Or the ads are for big brands that I already know exist and I know not to trust they're ads as well because they are so constantly in my face. Like I really don't need an ad to remind me that [major corporation brand] still exists, and I sure as shit ain't gonna have whatever stupid thing they suggest be my first option.

How tf are ads supposed to work when we are so desensitized to them?

Thank you for the very well written write up. It reflects my exact thoughts on the dropping of the bombs, but laid out in a much more coherent manner.

Dropping the bombs was by all means a horror unleashed to stop an even greater horror from occuring. A trolley problem incarnate almost. Personally I think trying to moralize the bombs at all is reductive and ignores many of the facts of the situation and creates an idealized version of how wars are/where conducted that simply is not real.

[–] Notorious_handholder@lemmy.world 4 points 7 months ago* (last edited 7 months ago) (1 children)

There was a period in the mid 2000's of like 3-4 years where social media was fun and not super toxic. It was still toxic to a degree, but nowhere near like it is now. Then it started to decline rapidly once the general public started to get involved as smart phones became better and better at helping keep people terminally online.

I hate sounding like a hipster, but everything good or at least semi-decent really does come to an end once it gets saturated by the general public.

[–] Notorious_handholder@lemmy.world 2 points 7 months ago (1 children)

Nah it's been an issue we've had since the game game out. No idea what it is

[–] Notorious_handholder@lemmy.world 1 points 7 months ago (3 children)

Now if only the start up loading screen didn't take forever. Takes like 20-25 minutes on SSD. One of my friends has it complete instantly and the rest of my group is baffled with how.

Light wood laminate!

[–] Notorious_handholder@lemmy.world 5 points 8 months ago (1 children)

Having played both games, I gotta say while DRG does have hordes, they're not on the same level as HD2. HD2 is the first game in a while that truly has made me feel overwhelmed by the amount of enemies thrown at me and I love it. In HD2 I even find myself doing stealth a lot to sneak past patrols.

Overall though I don't think it's worth it trying to compare DRG to HD2. They might look similar in some aspects. But they are vastly different in gameplay, experience, and mechanics. It's apples to tomatoes, sure they're both technically red fruits, but that's where the similarity ends.

Not the guy you replied too, and my memory is also fuzzy, but I always love how crazy and analog nes hardware was. Im like 70% sure that later in the nes lifespan they made it to where cartridges had more rom and could shuffle the data banks/tables around and that the nes could only process something like 32kb at a time I think? So they would just swap around the data sets depending on when they where needed.

Almost like one of those choose your own adventure books... Im probably horribly wrong in that summary and analogy though. It's been years since I last got a refresher on nes tricks lol

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