That is fair, I would call that a bit of perspective, bit not unfair perspective. Yes, it did take significant disasters to make the mistakes apparent, so who's to say if anybody would've noticed or how much of a problem they would've been.
Not a problem. To me, nuclear power is the answer to the mantra of "technology will solve the climate crisis," and we've had it for years, yet we're too afraid to use it!
Nuclear powerplants are so safe that they've only had a handful of (admittedly disastrous and high profile) failures, and have killed less people per watt hour generated than even wind and solar power. Nuclear power is the safest, cleanest, most efficient form of green energy we can get right now. Yes, it can be dangerous if not managed properly. But Fukushima, Chernobyl, and Three Mile Island were not freak accidents. Deliberate mistakes were made that were known at the time and should be used as warnings to keep the industry safe, not as sirens that lead is to swear off nuclear energy.
Kingdom Come: Deliverance fits this bill, I think. I haven't played any of the games listed yet, so I can't compare.
Minecraft Dungeons. I was grinding ancient mob runs.
Killing hundreds of zombies, skeletons, creepers, and Illagers, not so I can save the villagers they wrongly imprisoned, but so I can get that one specific gilded sword.
Did not know this fork exists. Thank you for enlightening my day, Internet stranger.
LEGO Island, for sure!
Reading the room is a skill, and there's plenty of able people who are not good at it, as well, so throwing the term around as if it's an automatic process should just be considered bad practice in general.
Earliest game I remember playing was descent 2, which most people today have never even heard of.
I have a question about how easy the signal is to block. I live in a somewhat mountains, densely forested area. Do devices need to have direct line or sight to communicate? Wanted to set this up as a potential back up communication source for grid outages and keep a device in each car.