[-] Hundun@beehaw.org 3 points 4 days ago

Uncharted, especially the final installment. On normal and higher difficulty dealing with the enemies becomes a bit of a chore: they force you to hide a lot, as well as waste entire clips of ammo on a single guy. On easy the game becomes forgiving enough food you too start pulling off cool stunts: swinging on ropes, shooting during a climb/jump, etc.

It's just more fun on easy.

[-] Hundun@beehaw.org 1 points 2 weeks ago

Thanks, but it wasn't so bad. I have learned exactly two things from that conversation: 1 - one can brake a dick 2 - some injuries have fascinating stories attached to them

Overall, I wouldl rate this experience 8.5/10 - very enlightening and only mildly inappropriate.

Sausage was fine.

[-] Hundun@beehaw.org 7 points 2 weeks ago* (last edited 2 weeks ago)

I grew up in a family of medical doctors, it came with its own set of similar challenges. Every problem discussion always revolved exclusively around solutions or practical harm reduction. I suspect God forbade the doctors from talking just for emotional support.

Every problem I ever had (completely normal ones included) was medicalized and pathologized, neatly classified and wrapped in a set of actionable instructions: "this is how you get better, this is how you allow it to get worse".

I still remember coming home from school and sitting down at the dining table, eating my sausages with buckweed, while my dad, mom and older sister discuss methods and techniques to install a urethral catheter in a person with a broken phallus.

It wasn't good or bad, it was just weird I guess. Hey, at least I am not scared of blood/trauma/desease, and in a some cases I believe it allowed me to stomach helping people in need, when other people would turn away out of disgust or disturbance.

[-] Hundun@beehaw.org 34 points 3 weeks ago

Outer Wilds, if you haven't played already. Obligatory warning to avoid spoilers like your life depends on it, go in completely blind if possible.

[-] Hundun@beehaw.org 1 points 1 month ago* (last edited 1 month ago)

My first encounter with Linux was in 2007, I installed Kubuntu Gutsy Gibbon on my dad's computer out of curiosity - I was intrigued by a notion of free OS you can deeply customize.

I have spent countless hours fiddling with the system, mostly ricing (Compiz Fusion totally blew my mind) and checking out FOSS games.

Decades later I switched to Linux full-time. After 12 years of daily driving OS X and working as a developer, I wanted a customizable and lean OS that is easy to maintain and control. Chose Arch, then Nix, havent looked back ever since.

[-] Hundun@beehaw.org 3 points 1 month ago

Stangenzirkel!

[-] Hundun@beehaw.org 2 points 1 month ago

TIL, thank you!

[-] Hundun@beehaw.org 2 points 1 month ago

Cactus - Cacti Sarcophagus - Sarcophagi Octopus - Octopi Campus - Campi Mouse - Mice House - Hice

15
submitted 1 month ago* (last edited 1 month ago) by Hundun@beehaw.org to c/linux_gaming@lemmy.ml

Hello, gorgeous community!

My friend, a generally non-technical person is looking for a good gaming distro. He has been daily driving Windows and OS X before, his main motivation for switching Linux is to streamline his contributions to a game development project we have, that is largely Linux-based (we use Nix for dev environments and build automation).

The only Linux distro I've ever used for gaming is SteamOS, and all my other experience is in the Nix/Arch domain, so I am not sure what to recommend to my friend.

As I mentioned, the only hard requirement we have is a possibility to sustainably use Nix package manager with experimental functions (command, flakes), - and I am willing to help my friend setting it all up. But I also would like him to be able to use the OS for gaming whilst experiencing only the expected and acceptable amounts of pain.

So far we have Nobara and Chimera on our radar. Is there something you can recommend? Any advice in general would be helpful, thanks in advance!

[-] Hundun@beehaw.org 7 points 2 months ago

In a game, movie, work of literature or theater, your feeling of awe and immersion is maintained by something called the "magic circle". It is an area of experience that is separated from normal reality by the proverbial 4th wall.

Everything inside the magic circle is filled with artistic purpose, it works (in good works) to drive meaning and communicate themes and ideas of the art work.

Whenever this magic circle is broken, you suspension of disbelief becomes overtaken by cynicism, and the immersion is gone.

Mundane life is full of this cynicism, because we are not conditioned (anymore) to find mundane reality purposeful, outside of really outstanding and dire situations. We take reality with it's amazing graphics and narrative for granted, not noticing the magic.

[-] Hundun@beehaw.org 7 points 2 months ago

As a fan of HR and MD, I have the original purchased on GOG, but I've never played it. Are there any quality of life mods I should know before I drive in?

[-] Hundun@beehaw.org 10 points 2 months ago

What is this, a Butcher for ants? He should be at least three times as big!

[-] Hundun@beehaw.org 16 points 3 months ago

All software is political, riddled with biases and potential security risks. Most of the time we ignore the policy of the software, because we either agree with that policy, or are conditioned not to clock it as a "policy", because "this is just Common Sense(TM)".

I suspect, if the author would have been more honest with themselves, they'd write something along the lines of "turns out, software is a platform for political action, and it scares me" - an opinion that is very valid, valuable and thought-provoking.

27
Twi[n Pi]x rule (beehaw.org)
submitted 4 months ago by Hundun@beehaw.org to c/196@lemmy.blahaj.zone

A photo of a russian twix-knockoff candy bar. The packaging is titled "Twin Pix", it depicts a pair of twix-like caramel cookie candy with silver mountain peaks in the background. The person taking the photo is holding the candy bar in their hand. Grocery store shelves are visible in the background.

40
submitted 7 months ago* (last edited 7 months ago) by Hundun@beehaw.org to c/gaming@beehaw.org

Here is the story: I decided to buy a good and expensive controller for my PC for the first time, after 3 decades of using stock dualshocks and cheap knock-off brands. Googled "best controller for PC", found a lot about elite series 2 controllers. Got excited about it (primarily the back-grip buttons and adjustable stick tightness), bought it.

After a month of playing Binding of Isaac I have decided to play some Doom Eternal to learn the hot new aiming technique - flick stick. Only to realize that this elite controller, that costs 130€ for the base kit, in current year, comes WITHOUT the gyro.

I honestly wish at least one of 5 reviews I watched and read mentioned this detail.

Is there any accessory I can acquire to get gyro, or would I have better luck returning the controller and buying something else?

Edit: I actually like everything else about the device, and not having the gyro is not exactly the deal breaker, but c'mon people

1
submitted 1 year ago by Hundun@beehaw.org to c/196@lemmy.blahaj.zone
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Hundun

joined 1 year ago