[-] GreenAlex@kbin.social 1 points 6 months ago

If I had to pick one it would be Terraria. But there are many good options.

[-] GreenAlex@kbin.social 1 points 6 months ago

It's a lot of fun. Got me to get a stylus to use for card games on my Steam Deck.

Boss blinds that hard counter you late in the game feel pretty dang bad, but that's my only big complaint thus far.

[-] GreenAlex@kbin.social 13 points 6 months ago

This strikes me as though the TOS existing is one of the (seemingly few) things out of their control when using the ip, but they went and made it as pro-consumer as they could.

[-] GreenAlex@kbin.social 2 points 6 months ago

Hopefully this is a net positive. I'm guessing with the partnership they still want to work on Crash and Spyro, and I hope they do. They've been held in limbo for way too long. Would be pretty crazy for Crash to have an indie dev.

[-] GreenAlex@kbin.social 3 points 6 months ago

The Crash remake is definitely an improvement for the first game as it lacked analogue support. The others, at least as a lifelong fan, bit of a mixed bag. Good and well done, but I prefer the PS1 version of the second two games. The physics are less precise in the remakes and the graphical and musical changes give it a worse atmosphere for me. But for a newbie, they're still great.

[-] GreenAlex@kbin.social 7 points 7 months ago

I'll add Chronicon to the list! Its approach to endgame is quite similar to D3, but more entertaining imo. It was also made by a solo dev, which is very impressive.

[-] GreenAlex@kbin.social 12 points 7 months ago* (last edited 7 months ago)

I don't understand why a company would even want to use the music if it means they can only sell the game for so long. Obviously, it's not the current reality, but I would outright refuse any deal that involves a limited amount of time to use material that goes into a video game, movie, any form of media except maybe live services that are constantly changing anyways (which is a separate issue).

At the very least, people should be made aware of a game's sale period, though I'm sure that's kept under NDA.

[-] GreenAlex@kbin.social 1 points 7 months ago

I'll admit I'm not super knowledgeable on the space outside of the Deck, but it really feels like most of these things are pushing power without any consideration to usability. You're a PC, you need convenient methods of handling PC input and plenty of input options to handle the number of inputs. Without that or a handheld-friendly mode in Windows, you're probably dead in the water. Props where they're due to the Legion Go on that front for trying something new with its joycon mouse.

[-] GreenAlex@kbin.social 12 points 7 months ago

This one hurts deep. But to each their own ofc.

[-] GreenAlex@kbin.social 1 points 7 months ago

ProtonDB claims that it works with proton-ge. I may have to give it a try sometime soon. It was my 2nd game on Steam (after Terraria).

[-] GreenAlex@kbin.social 5 points 7 months ago* (last edited 7 months ago)

Nothing against you specifically! It would be more accurate to say that the people who will die on the hill of roguelike being something very specific wear me out. I certainly didn't intent to make a dig at you, so sorry about that!

[-] GreenAlex@kbin.social 29 points 7 months ago

The conversation around the two really wears me out. IMO, there's no need to be so restrictive. We can call them traditional roguelikes, platform roguelikes, whatever, and I think that's fine. If anything, I think we should have better terminology to differentiate games where the runs are isolated and those where there is meta progression. I don't think roguelite a good name for the latter.

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GreenAlex

joined 1 year ago