[-] GitProphet@lemmy.sdf.org 1 points 1 year ago

Use lemmy logos instead of the ears

[-] GitProphet@lemmy.sdf.org 3 points 1 year ago

That's what she sai... - fuck, nevermind.

[-] GitProphet@lemmy.sdf.org 4 points 1 year ago

You are legally required not to move until that boiiii wakes up.

[-] GitProphet@lemmy.sdf.org 2 points 1 year ago

Ain't nobody got time for that.

[-] GitProphet@lemmy.sdf.org 2 points 1 year ago

Just you wait until Pascal shows up...

[-] GitProphet@lemmy.sdf.org 2 points 1 year ago

Sure, that could be fun. I'd prefer some time control in the neighborhood of 3+2 or 5+3.

[-] GitProphet@lemmy.sdf.org 2 points 1 year ago

R E I S U B

[-] GitProphet@lemmy.sdf.org 5 points 1 year ago

Could also be a hard reset button.

[-] GitProphet@lemmy.sdf.org 2 points 1 year ago

You are one human humor?

[-] GitProphet@lemmy.sdf.org 6 points 1 year ago

Imma need sources for that claim...

[-] GitProphet@lemmy.sdf.org 11 points 1 year ago

I run ext4 inside lvm (inside luks)

1
Snakes and Ladders (lemmy.sdf.org)

Watching a video about snakes and ladders (https://www.youtube.com/watch?v=k2ixp5VozIs) inspired me to dust off my markov-chain-memories and calculate the probability of winning the game after N rounds for normal and hardcore (ladders are snakes too) version.
Here's my code: https://gist.github.com/SimonLammer/5f7c5fd4f9e60bba9fd13db0930ff83b

Normal: 61% after 55 rounds; 95% after 144 rounds; 99% after 233 rounds.
Hardcore: 4.5% after 55 rounds; 19% after 144 rounds; 32% after 233 rounds; 66% after 610 rounds; 95% after 1597 rounds; 99% after 2584 rounds.

I expected the hardcore version to be harder, but didn't foresee a difference this big.

How could the number of expected snakes that were taken to win be calculated (aside from computer simulation)?

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GitProphet

joined 1 year ago