I dont know what youre concerned about relating to it but
Sublinks is a drop in replacement for lemmy. In version 0.1 nothing should really be different between the two apart from the default UI looking different
I dont know what youre concerned about relating to it but
Sublinks is a drop in replacement for lemmy. In version 0.1 nothing should really be different between the two apart from the default UI looking different
Last one was a release of a new technology involving AI so would say its fine just on the edge, this ones just a small update post though
Im not modding here though. Could cross post it to lemmy dev regardless, doesnt hurt
The mod here is inactive from the site so they arent managing this as much but I think this is less AUAI content and more !lemmy_dev@programming.dev content since its an update post on a lemmy bot as opposed to AI discussion
Ive been working on some game tools to let me make various games quicker without needing to do the same things in every game i make
Above you can see two of them ^ Ive got an achievement system implemented as well as a toolbar that lets you trigger things easily for testing purposes (e.g. giving the player a weapon, spawning an enemy, etc.)
Theres a data persisting system that will persist data in different scopes (e.g. room, level, run, game, permanent) that everything else uses. For example the achievement system looks at a certain category and a trigger (which is a key that the data in the persister is set under) so that whenever data is added to that trigger it sees if its higher than the amount needing to unlock the achievement (and if so unlocks it). The persister is decoupled from everything else by sending signals and then everything that wants to look at what data is set can (this would be the achievements, the unlock system, the dialogue system to see which dialogue is unlocked, etc.)
Main tools I have made:
If anyone still sees messages from the spammer in the comments let me know, federated removals are wonky sometimes
that only shows downvotes made from kbin unless that changed
Note that the votes are currently only public to admins, there was an issue to extend that to mods that are modding the specific community the upvote is in but not sure the status on that
edit: seems to have been merged in a day after 0.19.3 released so it would probably be in the next version
For the second, you cant follow accounts on lemmy but you can follow lemmy accounts from mastodon. (it will show both posts and comments the person makes as boosts)
Same for posting, you cant post so it shows up on mastodon since lemmy doesnt have hashtags but you can post and comment from mastodon (post by mentioning the community in the post and comment by replying to a post made on lemmy). Note on posting from lemmy to mastodon though is if you have a mastodon account that follows the lemmy account and comments on posts with hashtags that comment and the parent post will appear in those hashtag feeds, just looks spammy
I mainly use linkstack https://linkstack.org/, git repo: https://github.com/LinkStackOrg/LinkStack
Theres an instance for the programming.dev instance if you want an example of how it looks https://me.programming.dev (weve got a space-like theme on it)
Itll have api compatibility on release so that will work then with all lemmy frontends
I'm working on the frontend for it rather than the backend so I'll comment more about that
But a new project allows for way easier change of the base aspects. For example im currently working on a theme system thats allows for dynamic themes created at runtime as opposed to it needing to be built in. Also a components library. If this was added onto lemmy ui it would involve massacring the current structure of the UI to essentially make it a new project anyways
Originally was working on the stuff in a new UI on my own but I've merged that into what's happening with sublinks since they're making a new UI anyways as well and would let more of my UI changes to get connected up to the backend easily and shared across multiple frontends
In terms of technologies it also allows the federation code to be completely separated out from the api. Federation is currently its own project so it can be scaled separately and its made in go
Also allows for more organizational changes since we have more control over how the project is structured and the structure of how we talk to each other and decide on changes is different than how its done with lemmy (having a matrix space we talk to each other and there being weekly meetings as well)
Moderation tools is the first milestone after parity but theres also other milestones as well in terms of changes made that differentiates it from lemmy visible on our task board thats public on the github repo
Normal thats theres going to be multiple of the same type of software as people have different goals of what it should be and how it should be organized. Bevy and godot both exist in the open source gamedev space. Theres 7 misskey forks that all mostly aim to do different things but share the misskey api (and a lot of them also use the mastodon api). One of which (iceshrimp) is currently having a rewrite to change the tech stack and make it easier for them to add features