Hi Evan, have you considered adding a bit of QOL change? Excuse me being rude, but I suggest telling player where the last five remaining golds are. Mining cluelessly for the last few ones are really tedious and no fun.
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That's not really a QOL change. I am aware that some people are having trouble finding hidden gold, but I'd rather not just outright remove it as a mechanic.
can extra food be provided so users have more time to figure things out?
I haven't gotten into the balancing of this region yet, so we'll see. It's worth noting that breaking boulders does not cost extra hunger.
The boulders are a good idea, though I think the sprite could use a little work, something more subtle. Like, there is already a floor tile that has smaller rocks so in my imagination I'm expecting something that looks more like a larger version of that. Looking forward to trying it out.
I haven't mentioned it in this post specifically, but most of the sprites for the quest are WIP currently.