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One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising. Certainly helps that Godot ended up launching their new funding platform on the same day Unity announced their hated Runtime Fee system.

Initially when the Godot developers announced their new funding platform they only had around €25K per month from 438 members. This has now exploded up to €50,323 per month from 1,458 members. A much better and more sustainable amount considering they're building an entire game engine.

They also recently gained Terraria developer Re-Logic as a Platinum sponsor, as Re-Logic donated $100K along with $1,000 a month in ongoing funding. On top of that developer Robot Gentleman of 60 Seconds! has also upped their support of Godot and no doubt plenty of others.

Hopefully this is going to be a turning point, where developers look more to open source tools where feasible instead of locking themselves into proprietary game engines with predatory business practices. Unity has proven multiple times now they're willing to break developer's trust like their messing around with Terms of Services.

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[-] calamitycastle@lemmy.world 9 points 1 year ago

I've really been enjoying The Curse Of The Golden Idol which was built with Godot. Really great game.

[-] Brian_Damage@lemmy.world 2 points 1 year ago* (last edited 1 year ago)
[-] calamitycastle@lemmy.world 2 points 1 year ago

Oops, yes I did. Fantastic game!

[-] Korkki@lemmy.world 8 points 1 year ago

At least something good came out of this debacle.

[-] autotldr@lemmings.world 4 points 1 year ago

This is the best summary I could come up with:


One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.

Certainly helps that Godot ended up launching their new funding platform on the same day Unity announced their hated Runtime Fee system.

Initially when the Godot developers announced their new funding platform they only had around €25K per month from 438 members.

A much better and more sustainable amount considering they're building an entire game engine.

Hopefully this is going to be a turning point, where developers look more to open source tools where feasible instead of locking themselves into proprietary game engines with predatory business practices.

Unity has proven multiple times now they're willing to break developer's trust like their messing around with Terms of Services.


The original article contains 201 words, the summary contains 143 words. Saved 29%. I'm a bot and I'm open source!

Changing this paragraph

Initially when the Godot developers announced their new funding platform they only had around €25K per month from 438 members. This has now exploded up to €50,323 per month from 1,458 members. A much better and more sustainable amount considering they're building an entire game engine.

Into this "summary"

Initially when the Godot developers announced their new funding platform they only had around €25K per month from 438 members. A much better and more sustainable amount considering they're building an entire game engine.

By removing this sentence

This has now exploded up to €50,323 per month from 1,458 members.

Is not the best way to summarize this article... Usually I liked that bot, but if it's skipping such important bits, I don't think I can trust it in the future.

[-] shotgun_crab@lemmy.world 4 points 1 year ago

Thans unity

this post was submitted on 25 Sep 2023
195 points (100.0% liked)

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