To all of the authors below who have disparaging opinions on the UX/UI experience and or the download ability. It’s a volunteer project for a reason. If you have such grand ideas and abilities put your money where your fingers are and fucking sign up.
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God forbid people offer feedback.
Helpful Feedback is fine. As the OP said there is no need for disparaging feedback.
Next. They should drop everything and solely focus on improving ux & ui . Every time I open gimp to try and get acclimated to it, I close it back out of frustration. Nothing is intuitive in that software. Not even the naming of the tools settings.
To be honest, nothing is intuitive in any complex software. Every time I open Photoshop I want to cry in pain. But it isn't because Photoshop is bad (that I don't know actually), but because I am not familiar with it at all
i mean its pretty good if you get used to it.. i remember the shortcuts for all the major tools i use and it's very quick and easy to use for me.
This is exactly the problem they face. I use GIMP since ~15years. Any change they make will annoy me to a degree. But I also understand that getting into the UI is not that easy. They somehow have to manage these two completly opposing interests.
I opened it, changed brush, got a segmentation fault crash lmao
It's always the user's fault. Why do think you could change the brush using an UI element!?
Isn't C just wonderful?
Brilliant and huge congrats to the amazing people who worked on it. One silly question though, is the "new" Gimp logo supposed to look out of focus or are my eyes getting old?
Not having non-destructive editing has kept me from using gimp. I tried but just couldn't use it. I'll have to try again.
If it's non destructive now I might try to learn it.
zero screenshots on the announcement page and zero screenshots on the homepage. Exactly what i expect from gimp lol
The UI looks the same lol
The layers are the big thing, but its hard to show because the final result looks the same anyways
Aw man i was hoping for a big ui upgrade like when blender released version 2.8 that now even cinema4d is copying.
I fear gimp truly doesnt care about its ui/ux because technically everything you want to do is possible as long as you learn the ways ans they dont care to attract an audience thats not die hard FOSS people. For example schools havent been able to use it because theyre so deadset on their nsfw name and schools cant have kids googling gimp with the pictures that will show up
My college taught us GIMP for anyone in the CIS program, but not the actual graphic design track.
No self-respecting UI designer would ever want to work on that dinosaur of a codebase. The GIMP team is simply unable to do what Blender did, even if they made the UI their number one priority.
I mean the whole point of doing the mega rewrite to gtk3 was specifically to enable such forward looking progress.
What they did in the 3.0 release was, largely, a massive modernization of a dinosaur code base.
Now that it’s done it makes sense to do a UI overhaul. Before 3.0 it made no sense to even try, now it does.
Incredible. This is one of those hard to believe moments.
It's been 21 years since the release of GIMP 2.0.
It's been more than 10 years since work on a majorly overhauled GIMP 3.0 was announced and initiated.
And it's been 7 years since the last major release (2.10).
I can't wait for the non-destructive text effects. After all these years of dealing with the fact applying drop shadows meant the text couldn't be edited, at last it's no longer an issue.
As a long time - pre version 2 - gimp user my first thought was "what, don't be ridiculous" and now I dont know what to feel. Why would you do this to me personally
Man, after decades, why does GIMP still have a marketing problem?
Just visit https://www.gimp.org/ and compare it to https://www.adobe.com/ca/products/photoshop.html
Just assume both did exactly the same thing and cost the exact same amount (free or otherwise). Which would you choose based on their website?
Why does GIMP (and pretty much all FOSS) have to be so secretive about their product? Why no screenshots? Why not showcase the software on their website?
It's so damn frustrating that every FOSS app appears to be command line software, or assumed that the user knows everything about it already.
Devs, you might have a killer piece of software, but screenshots go a long way to help with gaining interest and adoption.
I mean, tastes are different, but I really did not like the photshop page design.
Taste aside, you can easily see what features Photoshop has, rather than guessing, right?
I should have used a FOSS example, since Adobe is just bad in general (users saying the page has pop-ups, etc.).
All I see is "Ooooh look, we use AI!" which actually repels me quite a lot. The page leaves the impression that photoshop is a toy, not a tool.
Ok, let's get off Adobe for a second... here's a FOSS example: https://www.rawtherapee.com/
Easy to understand exactly what it does, screenshots are excellent. Surely, you can agree that this is better than how GIMP presents itself, right?
The photoshop page doesn't even have a download link.
0/10 would not download.
Agree, however on clicking the photoshop link was first hit with 2 popups before I could see the page.
Unless 3.0 has solved it, the gimp has a steep UI problem and a learning curve such that mass appeal on the website would be inappropriate anyway. I love it but I love it because I've been using it my whole life and know it very well. Foss in general struggles with useability due to a lot of hard to overcome problems - mainly, that by the time someone is ready to contribute to any given foss project, they're already intimately familiar with its foibles and probably have strong opinions about what UX elements are sacred cows and should not be fixed.
dont forget how they expect you to compile it. some projects offer a nice .msi for windows, a .whatever for mac, and then linux users just get a link to their github. i mean cmon.
The fuck are you talking about. It's available in all the repositories
compiling a program takes like 2 clicks dude
"They" most of the times is solo devs and you can't blame them for that. GIMP does have flatpak, appimages, etc.
How is Krita? I’m on a Mac and my biggest problem with Gimp and Inkscape has always been lack of MacOS integration. Mostly with the UI but even shortcuts were wrong when I tried it. And the mouse/trackpad gestures were the dealbreaker.
I use Pixelmator, which hopefully continues to be a well developed pay once app, even though Apple just bought them. That and Sketch get me all the design tools I need for 2D and web.
It's more of a paint program, and it's great if you have a pen and tablet. I haven't tried out gimp for while, but it was more of a photoshop alternative at that time. I think Apple's version of Krita would be Procreate, but Krita is free.
I actually like the GIMP website homepage more than the one for photoshop.
Its simple and efficient. If I want to know more I would go to documentation or tutorials.
The photoshop site just looks like a random squarespace template with a bunch of stock photos.
So in the end we got gimp 3 before GTA 6
We got gimp 3 before half life 3.