this post was submitted on 23 Feb 2025
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That code is now part of this February 2025 DirectX Shader Compiler release as they further build-out the DXIL capabilities. Developers outside of Microsoft previously reverse-engineered the hashing algorithm while now it's officially open-source. This will help in situations like those compiling shaders for DirectX outside of Windows hosts or the selective Linux binaries Microsoft has provided in the past.

Let's goo!!!!!

cross-posted from: https://lemmy.world/post/25931907

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[–] RelativeArea1@sh.itjust.works 8 points 8 hours ago* (last edited 7 hours ago)

they know nvidias very slowly dying and playing some damage control, they're trying to be like apple using an open source system then making a closed ecosystem out of it.

[–] x4740N@lemm.ee 21 points 12 hours ago

Chance they opened sourced it because people pretty much figured it out by reverse engineering

Does Microsoft have newer code that's still closed source, is this old code ?

Could they open source an old inefficient method while keeping the up to date efficient methods to themselves

[–] Mwa@lemm.ee 2 points 13 hours ago (1 children)

Maybe native directx on non-windows hosts????

[–] PushButton@lemmy.world 5 points 4 hours ago (1 children)
[–] Codilingus@sh.itjust.works 3 points 4 hours ago

Lmao, that got me good! "List of things it does better than Windows: open dxdiag."