this post was submitted on 26 Jan 2025
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[–] wizardbeard@lemmy.dbzer0.com 5 points 4 weeks ago* (last edited 4 weeks ago) (2 children)

Enough detail to clearly know what it's supposed to be. Not enough power to clutter things up and make visuals too busy. Stylization to work around the limitations.

Art tends to shine around limitations.

And just surreal, dreamlike enough to stoke the imagination.


I would kill for a youtube channel that just did nature documentary style panning shots over game scenery from this era with some appropriate music. Like how some games had level preview flybys, but slower.

[–] Taster_Of_Treats@hexbear.net 4 points 4 weeks ago* (last edited 4 weeks ago)

This isn't exactly what you are talking about but there is the "unremarkable and odd places in X Game" series by Any Austin. You could maybe watch with the audio turned off to remove commentator. https://youtube.com/watch?v=gGDyB8t1zgE

There is also a somewhat new but highly prolific YouTube channel that posts videos of characters going on runs through their game worlds depopulated of monsters: https://youtu.be/kmWMgAnPrE0

[–] 7bicycles@hexbear.net 3 points 4 weeks ago (2 children)

god I miss having things like visual clarity in games

[–] Belly_Beanis@hexbear.net 3 points 4 weeks ago

Something I hate is how game designers don't realize we don't have all of our senses in use when playing games. For example, you can close your eyes and then touch your nose with your right pinky no problem. This is because one of your senses is knowing where all your parts are. You don't have this in video games. If you spin around in a circle in a first person game, you don't know where your limbs have gone. You don't have a literal sense to tell you they've moved.

So when some dumbass designer thinks they're adding immersion to their game by eliminating all direction indicators, then turning up the mudcore dial to 22 out of 10, their game is unplayable because it's too disorienting. Realistic graphics don't matter at that point because you don't have realistic sensory input. Good designers realize this and understand why visual clarity is important. Players can't rely on their sense of direction, or sense of timing to know where a sound came from, or what the ground is like beneath their feet.

[–] TheDrink@hexbear.net 0 points 4 weeks ago* (last edited 4 weeks ago) (1 children)

I remember swapping between the old and new graphics in the Halo MCC. New graphics make the games objectively worse to play because everything is just harder to see

[–] 7bicycles@hexbear.net 1 points 4 weeks ago

I don't even understand how they're yucking it up this hard. I guess it's the AI-upscaling and the raytracing lighting stuff on the grounds of that's the newest thing? Why is everything in STALKER 2 so hard to see?

[–] ItsPequod@hexbear.net 3 points 4 weeks ago

That period between 2002-2006ish when everybody was flexing their best water shaders, I figure many games chose a tropical island theme to show off their new tech, made for a memorable vibe

[–] Gorb@hexbear.net 1 points 4 weeks ago (1 children)
[–] Krem@hexbear.net 1 points 4 weeks ago

this looks like outcast

[–] grandepequeno@hexbear.net 1 points 4 weeks ago

I want to steep in that water

[–] Lemister@hexbear.net 1 points 4 weeks ago

Dxun was one of my favourite levels of that era. I loved that rainy jungle vibe.

[–] ShimmeringKoi@hexbear.net 1 points 4 weeks ago

Also, late 90s/early 2000s games with low-res overcast cloudy skyboxes<3

[–] SpiderFarmer@hexbear.net 1 points 4 weeks ago

Only thing I don't miss is the swinging camera-work from games of that era. Holy motion sickness, Batman.

[–] niph@hexbear.net 1 points 4 weeks ago

Rayman was so magical to me

[–] doublepepperoni@hexbear.net 1 points 4 weeks ago (1 children)
[–] emeralddawn45@discuss.tchncs.de 1 points 4 weeks ago (1 children)

Omg is that Gun? I havent thought about that game in ages.

[–] doublepepperoni@hexbear.net 3 points 4 weeks ago

It's Oddworld: Stranger's Wrath, but it's also heavily Western-themed

[–] Cammy@hexbear.net 1 points 4 weeks ago

Having color?