this post was submitted on 18 Dec 2024
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[–] ted@sh.itjust.works 105 points 1 week ago (3 children)
[–] IlIllIIIllIlIlIIlI@lemmy.world 26 points 1 week ago

I should have done some search before... Thanks.

[–] absGeekNZ@lemmy.nz 19 points 1 week ago

I legitimately though this was some dig at right win nut jobs and their objectification of women.

AFD...Alternative for Deutschland

[–] Sludgehammer@lemmy.world 7 points 1 week ago

That makes sense. Even ignoring aesthetics, having a plastic head on your controller would make it heavy as fuck, and that plastic braid would interfere with using the D-pad.

[–] cybervseas@lemmy.world 41 points 1 week ago* (last edited 1 week ago) (1 children)

While we still have problems with female representation in games and in the industry, ohhh boy the 90s were…problematic.

[–] yesman@lemmy.world 30 points 1 week ago (1 children)

The ironic part is that the sexist marketing was formulated by non-gamers who had nothing but mocking contempt for players.

The classic ads where dudes would choose to play games rather than touch a beautiful woman was meant to be ironic. Video game players back then were stereotyped as people too young or too pathetic to have access to a woman.

[–] ChicoSuave@lemmy.world 9 points 1 week ago (1 children)

And the ads worked. The audience for those ads became emblematic of the type and grew up objectifying women because they had 40 years of game art and ads telling them it was okay.

"Women don't mind being a piece of equipment because they just have 2 uses, and one is nagging! Amirite?"

This is what most likely has set so many misogynistic ideas as 'gamer culture'. That toxic base is what found their identity as hard core gamers and became the game community that we recognize today. It's getting much better now that the stereotype of videogames has faded but the incel comments about female protags shows it isn't fully healed.

[–] Benjaben@lemmy.world 4 points 1 week ago

Damn, I never considered how much the marketing of the earlier eras must have contributed to toxic gamer culture, particularly misogyny and eventually inceldom.

I'm a little uncertain how much credit to give it, I feel like that kinda stuff was commonplace in advertising in general. But that was a long time ago and it'd be easy for me to just think that since I saw it in gaming and beer marketing that it was "everywhere". Maybe it was way more uneven than I'm thinking, or something. Sure feels relevant.

[–] uservoid1@lemmy.world 32 points 1 week ago

Found the source: Official US Playstation Magazine Issue 31 (April 2000) page 112 by Chris Baker (Reviews editor) https://archive.org/details/official-us-playstation-magazine-issue-31-april-2000/page/n111/mode/2up

(April Fool's)

[–] CaptDust@sh.itjust.works 21 points 1 week ago (1 children)
[–] YarHarSuperstar@lemmy.world 9 points 1 week ago (1 children)

Lol they made the boobs rounder. Also in the pic of Lara Croft (not the memory card) her left boob was mostly behind her arm so they made it wider to peek out from behind it

[–] TropicalDingdong@lemmy.world 11 points 1 week ago* (last edited 1 week ago)
[–] samus12345@lemm.ee 18 points 1 week ago

No Tifa? This is an outrage!

[–] queermunist@lemmy.ml 11 points 1 week ago* (last edited 1 week ago) (1 children)
[–] chicken@lemmy.dbzer0.com 13 points 1 week ago (1 children)

Imagine owning this and then someone visits your house and becomes aware that you own it

[–] grysbok@lemmy.sdf.org 16 points 1 week ago

Imagine it being the "guest" controller. Power move.

Unironically, I'd have bought the Shiva one as a display piece. Then again, I would probably buy merch of any FF8 GF, even Boko. I like FF8.

[–] nieceandtows@programming.dev 10 points 1 week ago

Not sharp enough

[–] Ghyste@sh.itjust.works 7 points 1 week ago

Not enough polygons.