this post was submitted on 14 Nov 2024
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Another remaster that misses the point

Today Blizzard announced remasters of its classic fantasy real-time strategy hits Warcraft I&II, the games that put it on the map in the distant, functional past of the ‘90s. I should be celebrating; the second Warcraft as unequivocally my favorite game as a young child. I spent God only knows how many hundreds of hours playing it, and even He eventually got bored of watching me make my own horrible little maps and walked away. These remasters, though? They ain’t it.

I’ll preface this by saying that I’m very glad these classics remain playable. I’m sure Blizzard’s making a pretty penny off doing so, but at least it’s keeping its history alive. That said, I will be playing these re-releases with the new graphics turned off, because just look at them:

Warcraft Remastered Battle Chest Launch Trailer

The art looks basic and generic where the original pixels inspired imagination, letting your mind fill in the gaps of these units’ physical features. Some, like Ogres and Ogre Magi, appeared almost photorealistic to young me, who sought to recreate them (over and over and over) in drawings and other, larger-scale art projects. In trying to more fully inhabit this universe whose collection of Little Guys inspired me to dare to dream, I constructed life-sized (relative to an eight-year-old) paper dolls of nearly every unit in the game. It was my Everest, entirely because – again – the original game left room for interpretation.

Now admittedly, I’m no longer a small child fueled entirely by starry-eyed wonder, and that’s definitely part of the problem. But Warcraft’s original look was a product of its limitations, and trying to pave over that with plastic-y sheen is a mistake. I don’t know who the new graphics are for – I doubt these old games are going to lure in many new players, especially with art that looks like it belongs in a vastly less-intricate game than Warcraft – but it’s certainly not me.

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[–] LePoisson@lemmy.world 2 points 2 hours ago

Amazing how they managed to make it look worse.

[–] Tar_alcaran@sh.itjust.works 8 points 6 hours ago

Wow, they made Warcraft look like a flash game...

[–] thatKamGuy@sh.itjust.works 16 points 9 hours ago (1 children)

Yikes; whatever I expected from the remasters - this ain’t it.

The original C&C remaster did a similar graphics upscale, but they at least managed to at least mostly pull it off.

Given they could have potentially rasterised WOW assets to provide a cohesive feel to players, this is just a total ball-drop.

[–] Rai@lemmy.dbzer0.com 2 points 3 hours ago

The best remaster was D2R. They made it look EXACTLY like my imagination did back in 2001. It looks incredible.

[–] Flamekebab@piefed.social 4 points 7 hours ago

Ye gods, that's bloody hideous. Throw a CRT filter over that, at the very least!

[–] Etterra@lemmy.world 10 points 10 hours ago (2 children)

That's what the remaster looks like? That looks like total dog shit. I've seen better looking flash games, back when those were still a thing, before all the flash game makers ported and enshitified their once free games and made them P2W mobile apps or worse, charge for them on steam. I'm looking at you, Bloons trash.

[–] kiagam@lemmy.world 2 points 2 hours ago

Btd6 is the most well maintained td game out there, super competitive, and you pay like 1 dollar once and can have literally everything unlocked. You only pay for cheats to use in single player. It is one the best monetization I have seen in a game.

But you do you, I guess

Given how much Bloons sells for (something like 1USD?), I can't say I'm not getting my money's worth. The devs do have to get fed somehow.