ROMS of retro games.
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Bro forgot to bring an emulator... Enjoy staring at binary code or something.
wouldnt be an issue if you have the hardware to run said roms.
Text of an average book is 100,000 letters; with a very smart and optimized compression/prediction algorithm (which hopefully is far smaller than 1GB), it is reasonable to expect a single char to be less than half a byte in size, so 50kB per book (saving without covers of course), this would mean around 20,000 books in a GB (not really, the compression algorithm probably also takes quite some MBs)β which should be enough for quite some time.
Even 7zip can compress a large text file to less than 25% of it's original size. The installer is less than 2MB. There are even better compression algorithms for text than 7zip though.
Books!
If you ignore the covers, 1GB could have 1000's of books.
My ebpubs are 2,700 files at 1.5GB. And that's with all the extra crap like JPGs and tons of dupes. I could read forever on 1GB.
When you take file sizes into account, EBooks are the most high-density entertainment you can bring. Followed by old-school games, then music, then video.
I would probably choose my favourite movie in SD, a few dozen of my favourite songs, a few dozen old school games, and then fill out the rest with a few hundred ebooks.
Variety can be way more valuable than pure quantity.
Let's see, a portable or ripped version of games:
- Age of Empires 2 (there's an old one that was around 170mb with the expansion),
- Daggerfall (~150mb),
- Worms Armageddon (~300mb, can be reduced by removing some speech sets),
- Doom + some mods and modding tools (let's allot 200mb for that)
That's ~820mb thus far. Let's grab Snes9x (~1mb), Secret of Mana 2 (~3mb), Super Bomberman 3 (~800kb), Super Mario All Stars + Super Mario World (~1.3mb). Also get a GBA emulator, Harvest Moon Friends of Mineral Town, Pokemon Fire red + some romhacks. Let's assume all this emulation came to a grand total of 50MB. 870MB used, some 130 left.
For that final stretch, books on programming, the full offline documentation and a respective compiler for said language. Going with TinyCC would leave plenty of room for the books, but i'd also have to write most graphic related stuff from scratch... FreePascal has amazing documentation, but the compiler is 50mb or more. Nim is small and fast, but documentation is all over the place and anything graphical needs an external library. Guess I'll have to contend with some form of javascript. I'd still bring at least one great book on C coding + TinyCC just in case
I guess raw text files of books would be the best bang for your buck.
Compress those suckers!
Since size is paramount, I'd probably fill about half of this space with NES, GB, and SNES roms and the emulators to play them as well as a few highly replayable classic PC games (CIv, SIm City, X-Com, Warcraft 2, Doom) and some small programs to edit/create images, and a small compiler and text editing tool (maybe Pascal based as another commenter suggested). The rest would be filled with a tremendous amount text books in a compressed archive, both fiction and non-fiction.
Books have the highest density of information per GB... So Books is...
One of those compressed Wikipedia dumps, and a whole bunch of retro games. And several MB of text-only ebooks. Compressed of course.
As many digital books as possible and an emulator with as many old school games as possible assuming I have access to a way to play them.
Ebooks.
It's still probably not close to enough for my ebooks, but at least it makes a dent. Even terrible quality video adds up fast.
Tons of epubs of books and TTRPGs, with dice rolling software. Classic SNES, NES, N64, GB, GBC, and GBA games, romhacks, and emulators. Storage-efficient MP3s of a few albums like Drukqs that get better with repeated listening, and classical, impressionist, and other such music. A photo of my fiancΓ©.
Random name, npc, map generators for tabletop roleplaying. Itβs just text and lookup tables. You can fit a lot of that in 1gb.
A guide to learning a programming language and a compiler for said programming language. Maybe Godot.
What are you going to do with the other 900mb?
Make a video game
Porn
50/50 chance amirite
A super hi-fidelity version of Darudeβs « SandstormΒ Β»
A few assumptions:
- There will be some sort of PC available, with a keyboard and mouse and speakers, and basic programs to play audio/video, read text/PDF documents, etc. that don't count toward my 1GB limit
- I will have knowledge ahead of time about this PC and its specs, OS, installed programs, etc.
First, I'd make sure to include a stripped down version of 7zip, or whatever compression I use (y'all don't wanna get on there and realize you can't decompress your files). Hopefully only a few MB for a CLI utility.
Second, I'd include a decent library stored in a compressed text format. Some fiction, some non-fiction, classics, some of my favorite series, a bunch of "Intro to ___" type of books, that kind of thing. Probably up to 50MB or so.
Third, I would include some low-quality audio of some favorite music as well as a few audio books. Maybe 200MB or so.
Fourth, I'd include a copy of a simple game engine system (maybe something like libgdx) as well as Inkscape, and whatever compiler I would need to create programs/games for my PC, and relevant documentation. This would give me both a creative outlet, and allow me and my companion to make new games for each other to have something novel. Hopefully around 100 or 200MB.
Depending on the size, I might also consider including something like FruityLoops, again to be able to create new content. Ideally something that's 100MB or so.
With whatever space I have left (300 or 400MB-ish), I'd include things like emulators and a couple favorite older games (Lord of the Realms 2 comes to mind) that have good replay value and would be small enough to fit. Ideally some multi-player options as well (assuming a shared keyboard).
Without previous knowledge of the available PC, I'd include multiple builds of 7zip for most common architectures, and prioritize the books and audio. Maybe bring a couple variants of GCC and minGW (if I can write programs, I can eventually replicate lots of the other software).
well; if I start with this: https://www.hvsc.c64.org/downloads Which is 58K songs in 80MB (which is enough to last several lifetimes)
Or I could get a mod tracker and some files from ftp://ftp.modland.com/pub/playlists/ and I would have the ability in a few 100 MB to make the type of music I enjoy (It would take 150GB to get every sample of every sound used in the entire world)
Hit up https://www.pouet.net/prodlist.php if you want a bunch of awesome demos ranging from 32 bytes all the way up to 32KB per
unxz.c is 60KB of code and everything you need to build it from source (with literally nothing but hex) only takes up 1.4MB of space https://github.com/oriansj/stage0-posix/
and with unxz, untar and ungz basically Text compresses extremely well and you'll have a hundred lifetimes of books thanks to https://gutenberg.org/
But movies like S1m0ne (2002), Sneakers (1992) and Colossus - The Forbin Project (1970) could also fit too.
An emulator and a shitton of old roms. The further back you go, the smaller they get. I'll probably splurge on a few choice games over 100mb with good pvp or co-op to play with my partner, but the vast majority will be under 5mb.
A compressed version of the Shrek movie.
Make it 480p at 18 frames instead of 24, then compress the audio as much as needed, I already know most of the lines.
There is no god, only Shrek.
It's all Ogre now.
50% books maximum compression 25% music 128kb or maybe 96kb 25% video, cartoons compress the best, very low quality audio, very low resolution, very low framerate. Probably my favorite episodes from Futurama, Bluey.
I'd rather have loads of shitty quality content than a few choice pristine copies of high quality stuff.
I might also consider reducing each of those by half and including One of the smaller 250-500mb LLM and have it draft out ideas for stories and sit around writing code to make it generate content.
-
I know, I know, RAM, not actually storage, but still.
Give me Emacs, gcc, binutils, Python, bash, FORTH, js, ncurses, and Cataclysm DDA, etc etc.
It would be fun to really dive deep into CDDA both playing/modding but also to reinvent the entire game. Like what if a rogue-like were on a curved interior cylinder? What if it wasn't dystopian but instead a more pseudo utopian world builder in an O'Neill cylinder.
Yeah, I would have forever unlimited games. I might even explore all of CDDA once.
Lots of epub files!
Maybe just Valheim. Boy are we going to feel silly if we brought two copies!
A zip file full of text files containing a ton of knowledge necessary to complete the journey, and a bunch of books. Maybe an emulator and a few nes games.
I'd take a gander at my digital copies of several D&D books. Maybe chop all the art/pics and just have text. If nothing else just the core books and a dice app if I couldn't bring physical ones.
Animal Well is 30mb. That's my start.