This is not a feature that a device with limited available power to consume needs. It's just dumb.
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I disagree. I use my old phone exclusively as a gaming device. If it needs power, I plug it in. The better graphics it can handle, the better
So you believe it needs it as a standard feature even though gaming phones that it's more appropriate for are a thing?
I think it should be a standard feature that game developers are able to take advantage of if they would like to.
I don't think you are going to accidentally stumble upon any mobile games that have raytracing anytime soon and wonder why your battery is draining
Looking forward to those unskippable ray traced ads. π
Oh god lol
This is not a feature that a device with limited available power to consume needs.
I don't disagree, but I'm not sure that that is the long-run game.
I think that many of us consider Android to be a supplemental platform to a "heavyweight" computing platform, like Linux, MacOS, or Windows.
My understanding is that an increasing number of younger people don't know how to use those platforms. Just a smartphone platform.
And I see attempts to shift towards heavier-weight Android devices.
It may be that the aim here is to move towards larger Android devices.
I don't think we'll be using dedicated hardware for these work loads for very long.
FPGAs will likely phone several tasks such as encryption, ray tracing, ml, etc.
That said I would very much like raytracing in my phone as it is the lowest barrier of entry for VR/AR which could benefit from raytracing.
Awesome, a high end graphics feature that brings even the biggest dGPU to its knees just got better on a mobile phone with a 6β screen and tiny battery. That 8 minutes of playing before the battery dies sure will look fancy!