this post was submitted on 29 Jul 2024
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Sorry for the small delay on this, was competing in a gamedev competition which took up most of my weekend

The way I instantly make the variables is using tip #1 I posted https://programming.dev/post/17169923

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[–] astrsk@kbin.run 4 points 4 months ago (1 children)

Interesting. Is this a compile time optimization so there’s no tree walking or lookups at runtime?

[–] ignotum@lemmy.world 1 points 4 months ago (1 children)

I think i read something about that being the case, and if i'm not mistaken the node can only be accessed using the unique name from inside its scene

Otherwise, if you instanced multiple copies of the same scene, you'd have name collisions and stuff

[–] Sanctus@lemmy.world 1 points 4 months ago

I feel like you could get away with particle effects using this method