This is quite cool. I always find it interesting to see how optimization algorithms play games and to see how their habits can change how we would approach the game.
I notice that the AI does some unnatural moves. Humans would usually try to find the safest area on the screen and leave generous amounts of space in their dodges, whereas the AI here seems happy to make minimal motions and cut dodges as closely as possible.
I also wonder if the AI has any concept of time or ability to predict the future. If not, I imagine it could get cornered easily if it dodges into an area where all of its escape routes are about to get closed off.