Escort missions
Gaming
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
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See also Gaming's sister community Tabletop Gaming.
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The new Gollum game was very impressive in the way it managed to implement so many of the mechanics in this thread
I hate RNG-heavy progression that discourages playing the actual game.
Path of Exile had terrible loot droprates and gamble crafting when I last played in Ritual League. Starting a league = poring YouTube for safe league starter builds to follow step by step. Gearing up = only picking up currency and buying items from other players on a website. Making $$$ = flipping items (buy low sell high) in hideout (personal town).
Path of Champions (PvE gamemode in Legends of Runeterra) drops shards and fragments to unlock new champions and relics that add a passive effect. Drops are random and not duplicate protected. Champions need 2 star upgrades totalling their unlock cost to feel playable. Optimal progression = speedrunning dailies/weeklies, 2-starring meta champs, and logging out.
Those hints to success "difficult parts". Some games think their players are braindead. If you have some trouble or spend a bit too much time doing a quest or killing a boss, NPCs or game interface constantly yells at us hints to skip those "difficult" parts. Games are more and more aimed for dumb casuals. I'd rather have the satisfaction completing a challenge by myself. Lets not forgot that today's games are increasingly easier and shorter (and pricier) than before...
I was playing TotK and today I finally figured out a hint that I'd puzzled over for hours. It felt very satisfying to finally get the answer without using a guide.
Less of an issue nowadays but unclimbable knee-high walls which force you to go round. Always drove me crazy!
Invisible walls, including on high places or on bridges - I get it, possibly it would be less fun if the character dies just because you go a bit off-road, but not everything has to be easy!
Perhaps not specifically a mechanic, per se, but save points. I want to be able to save whenever, wherever. I don't always have time to make it to the next save point before I need to stop playing.
Quick save/quick load. Not as relevant any more, but so many games used to have it. The meta game just became saving at the opportune moment and trying every possible action from there to progress forward.
Blew my mind in the first Bioshock where you could qs/ql, but the vita chambers were forgiving enough to wean you off it.
I love quick save / quick load features. I quick load ALOT but doesn't bother me at all, they are games and I like to try out different things and for example in Max Payne I quick loaded back to awesome fights just to try them again.
Anything using timers, especially based on the clock. It just artificially adds playtime, and it also means I forget about them and lose track of what I was doing most the time, too.
Grinding to advance and make the game easier.
Looking at you fdev with Elite Dangerous, or Rockstar and GTA.
Having balance and not level locking stuff is hard I get that. And you have people that will burn though content like it’s a free crackpipe. But it basically makes a lot of adults or people that just play games casually or in moderation just not fun
I'm not a big fan of fishing mechanics, they're usually shallow "press button at random signal, get a random prize" mechanics.
Also escort missions where the NPC being escorted does not understand that it should protect its own life. I don't mind repeating a mission due to my own mistakes, but I don't want to do it because some AI went potato.
Gacha. I can tolerate lootboxes but when lootboxes are the central feature, I'm out.
The only good implement is the Zelda ToTK gacha machines. All the fun of gacha with none of the monetary expense!
Nintendo is the only company i know that gets it right. Most of their gachas are for optional collectibles and you can rig the odds in your favor by filling the machines with tokens you collect in-game
Story, specifically cutscenes, especially if they're unskippable. Everything I need to know should simply be presented in the HUD or in the menu/options/inventory/etc. It's fine that there /is/ a story but at least give me the option of skipping it entirely and playing the actual game.
I like story heavy games so I personally don't mind unskippable cut scenes... the first time around. What reeeaaaaally annoys me is when it's a game with multiple endings and I can't skip the same cut scenes on future playthroughs.
Same when it's a reading-heavy multiple ending game, but it won't let me skip text that I've seen already.
Quicktime events. Please make up your mind if you show me a sequence or if you want me to play. I can enjoy watching, but I don't want to feel like I am being tested for paying attention.
The beginning of the Tomb Raider remake pissed me off especially. You played a few minutes, then watched a minute of sequence, then play, watch, play, watch. One of the sequences took like 5 minutes, so I leaned back to enjoy when suddenly it flashes a heavy PRESS X in my face. I tried to quickly grab the controller but failed... too slow. I almost rage quit.
I am not playing games to get stressed out...
Quicktime events.
I'd limit it to mandatory QTEs - better games have a "story" mode that doesn't punish you (much/at all) for having the reflexes of an old-timer.
But yeah, mandatory QTEs are an immediate buzzkill. I don't intend to waste more time in Tomb Raider - that's already 21 minutes I never get back.
I honestly do not like the RPG mechanic of levelling up/buying skills, especially in FPS games. I'd rather have a Half Life experience over levelling.
I'm also not a fan of side quests. I find it breaks the immersion when you're character is on some crazy, world saving overall quest but sure, I can spend time to find that random thing for you.
- Excessive grinding or padding in a game just for the sake of it or for microtransaction reasons.
- Microtransaction and pay-to-win models in full price $70 games...
- Overuse of Quick time events Press E to dodge etc etc
- Escort missions when developers want to pad their game out
- Terrible stealth mechanics when an enemey spots me when im standing still in a bush from the other side of the map
Yeah, the older I get, the more "I don't have time for 10h grinding a day" I get. Just let me play a complete game in peace please.
I decided a few years ago that I play games to have fun and if a game isn't fun, I don't play it. I don't have much time these days to dedicate gaming, so I want to enjoy the time I do.
I've had a few I've really enjoyed until I hit some really terrible game mechanic or even a boss encounter I can't get past. I'll usually give it a few days/tries, but I'll flat out just bail and uninstall a game if it is causing me too much stress.