this post was submitted on 11 May 2024
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[–] peanuts4life@lemmy.blahaj.zone 89 points 6 months ago* (last edited 6 months ago) (10 children)

I disagree with this premise. I think games like age of empires and StarCraft had mass appeal and success. They brought in audiences who don't normally like games, and broadly were well received by young, old, and different genders. Especially age of empires 2.

Modern RTS games are just (mostly) sloppy, unfinished, cashgrabs with no vision. They suffer the most from the transition to 3d as well. If a major studio actually put work and time into a polished, 2d, isometric, RTS that wasn't solely focused on being an esport, I think there is a major vacuum for them to fill.

[–] kbin_space_program@kbin.run 53 points 6 months ago (2 children)

Hell, starcraft created the concept of a professional gamer being a thing. To say that RTS games dont have popular appeal is just outright wrong.

3D isnt a bad thing though, C&C Generals did it fantastically.

[–] Dettweiler42@lemmy.world 7 points 6 months ago

Generals was really fun. The C&C series really started to decline once EA went balls deep on what was left of Westwood studios for the games after that.
3D is great. I just don't trust most AAA companies to make a decent RTS these days.

[–] peanuts4life@lemmy.blahaj.zone 7 points 6 months ago

Definitely! Just to clarify, I think that good RTS games make good esports, but fundamentally on the basis is being carefully made, captivating, and nuanced. I think an overt focus on developing an RTS as a esport tends to lead to low risk, streamlined designs which while fun, lack some of the staying power that older, more established titles have. Perhaps, I'm disillusioned about the genre in general, and that's not the case!

Also, yeah 3d can be good, but I do think that Sprite based graphics are easy to parse and very pleasing to look at. I wish we had a healthy balance of the 2. 2d also tends to look more, evergreen, with 3d RTS looking dated on release due to the quantity of animated units. Though, strong art design would help offset this.

[–] trebuchet@lemmy.ml 15 points 6 months ago (1 children)

That doesn't really contradict their premise about making modern RTS. StarCraft and Age of Empires 2 are ancient at this point. An entire generation of kids has grown up since they came out.

I don't think the fact that you could make a successful mainstream RTS way back then really says much about whether you could make one in 2024.

[–] kbin_space_program@kbin.run 20 points 6 months ago (1 children)

Starcraft 2, at this point, is 2 years Older than Starcraft 1 was when it was released.

[–] JokeDeity@lemm.ee 6 points 6 months ago

Shit that actually hurt.

[–] DarkThoughts@fedia.io 12 points 6 months ago

Or Command & Conquer, which didn't had as strong of a competitive community comparatively, but were very successful through their fun story campaigns. Also, there's some pretty successful real time 4X titles too that very much hit mainstream audiences, despite being even more of a niche due to their scale. I think a lot of RTS games often tried too much to compete with the esport niche too, trying to replace the established titles, which is kind of an impossible task. Doing an RTS that doesn't aim for this goal can still be successful however, if one puts the focus on that instead of targeting unreachable heights.

[–] MudMan@fedia.io 9 points 6 months ago

A lot of the competitive RTS crowd transitioned to MOBAs and it's hard to scratch that itch with an old-school RTS now. Having the full offline and online package was key of the time when those games were popular and you don't get that when the competitive space has moved on.

But you have a point. RTSs at their peak were super triple-A stuff, with mind blowing execution and production value for the time. Point and click adventures have a bit of the same problem, they used to be these massive technical showpieces and as a mid-size or indie thing they are a tougher sell when the modern equivalent of investment is going to absolutely insanely huge games in other genres. Even when a triple-A studio does one of those you tend to not get as much of a massive investment, and when you do (say, Total War: Warhammer, or even Manor Lords) they do see success. It's just never going to be the same because you're never going to call your friends over to show them Warcraft 2 running on your PC.

[–] MysticKetchup@lemmy.world 8 points 6 months ago (1 children)

I mean, StarCraft was mentioned in the article. He just doesn't think RTS is big enough for AAA dev companies when they're all trying to sell tens of millions of games

That's not to say RTSes can never be any kind of hit: StarCraft 2 sold many millions of copies, Bruno noted, and Crate Entertainment only needs to sell a million to make "an OK return," he said. The series has also been an esports phenomenon. But for a company like Blizzard, he doesn't think that's enough anymore, which is why the developer stopped making new RTSes, or at least seems to have for now.

[–] umbrella@lemmy.ml 7 points 6 months ago* (last edited 6 months ago)

fact is nothing ever seems to be enough for these companies now.

they will sometimes make a smash hit and proceed to pump it full of microtransactions, then lay off half the staff.

also selling tens of millions of games is unrealistic when the hardware people run them on went through years of terrible availability, and they keep pushing the requirements.

im honestly stumped on what the fuck they are expecting at this point.

[–] Dettweiler42@lemmy.world 5 points 6 months ago (1 children)

To Tiberian Sun and StarCraft were my obsession for years. SC2 was pretty awesome, but I would not trust Blizzard to make another good RTS at this point.

[–] Klear@sh.itjust.works 3 points 6 months ago

How about ex-Blzzard people? Stormgate is coming.

[–] Renacles@lemmy.world 3 points 6 months ago (5 children)

Are we going to pretend Age of Empires 4 doesn't exist? The last expansion outsold every single one from AoE2.

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[–] Aux@lemmy.world 27 points 6 months ago (5 children)

The problem with modern RTS games is that developers don't really make proper RTS games. You don't see C&C or SC anymore, instead you get a mixture of tactical missions, RPG levelling and other shit. I don't want to play stealth infiltration missions and level up my hero, that's not RTS.

Yup, if I want to level up my units, I'll research upgrades for my units. That requires resources, not combat. I honestly never saw the point of a mechanic or medic in C&C, because if I won a battle, I would usually go on to destroy their infra, not heal up to go again.

Starcraft got this right.

One thing that may be interesting here is a "drill" feature, where you lock up a unit for some time and expend some resources to get a higher tier unit. That way you can spam units early on and replace them later for cheaper, but the total cost would be higher than building that unit initially.

[–] FenrirIII@lemmy.world 5 points 6 months ago

I bought the C&C collection because I loved it when I was younger. EA fucked up C&C3 with an update that turned it into a constant zerg rush by the AI and Red Alert 3 has the same bullshit AND a shitty AI co-commander blowing through resources while doing fuck all. There's no strategy, just frantic clicking and attack alerts.

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[–] gravitas_deficiency@sh.itjust.works 25 points 6 months ago (2 children)

The RTS genre will never be mainstream

StarCraft: exists

Lmao what the fuck is this guy even talking about

[–] icesentry@lemmy.ca 25 points 6 months ago (1 children)

Starcraft hasn't been mainstream for over a decade.

[–] Maalus@lemmy.world 5 points 6 months ago (4 children)

Which one? Sc1 is still a mainstream game in Korea played religiously. Sc2 on the other hand is losing players since it didn't hook people the same way (impossible to do, people only have one childhood to waste nostalgia on). That's understandable though since there hasn't been new content for it for a long time.

And then you find out that a premium mount in WoW made more money than the entirety of Wings of Liberty and you kinda understand why they haven't made a new one.

For real - I’m visiting Seoul right now and I’ve popped into a couple of Internet cafes just to see what’s what. Tons of people still play SC1. There are, like, championships here for SC1, and they seem to have quite a decently large following.

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[–] tal@lemmy.today 18 points 6 months ago* (last edited 6 months ago)

You know, they said, 'An RTS is like PC-only by nature, why would you work on a single platform game when you could have made something multiplatform and another genre?'

Bruno thinks that's because big publishers are hoping for lightning-in-a-bottle hits that return 10 times their investment—"When you're operating at that scale, you want to build something that has the potential to sell 30 million copies," he said—and he doesn't think the RTS genre is ever going to produce that kind of success. If it did, he's skeptical the game in question would really be an RTS as he defines it.

So, first, even if the audience is limited, you can make a game that has a 10x return on investment if you can do the game on a smaller investment. A big publisher doesn't intrinsically need to do big-budget games.

Second, the genre grew up on the PC. And it often has conventions tuned to a PC platform. Precise selection, use of groups off a keyboard. But it seems to me that it's not impossible to produce new controls. The roguelike genre also was developed on a PC, and had a lot of conventions that were not friendly to other platforms, like use of many keyboard buttons that one would need to tap. But Shattered Pixel Dungeon ( !pixeldungeon@lemmy.world ) is a pretty good mobile adaption of the genre.

Based on this chart, video game revenue on the PC is relatively-strong compared to consoles in historical terms. What's new is mobile.

https://www.tomshardware.com/video-games/pc-gaming/50-years-of-pc-vs-console-gaming-revenue-visualized-pc-maintains-lead-over-consoles-vr-mobile-and-handheld-market-data-included

According to that, in annual game revenue, consoles are about $30B, the PC is about $45B, and mobile -- the newcomer -- is $101B.

So, first-off, the PC is a quarter that. I'm not sure that it's unreasonable to do a game that targets a quarter of the market. There are lots of genres that target only some of those platforms. First-person shooters aren't gonna be all that great on mobile either.

Secondly, there have been console RTS releases. Off the top of my head, Supreme Commander also came out for the XBox 360. That series tends to be less of a clickfest, but it clearly means that doing an RTS on console is doable.

Thirdly, I think that console controllers are the hardest to adapt to that. I think that it's probably pretty reasonable to do a touch interface. And if you can do PC and mobile, that's more than three-quarters of the market.

[–] Emmie@lemm.ee 17 points 6 months ago* (last edited 6 months ago) (2 children)

Battle for Middle Earth was my favourite game ever probably or at least among top 3. Honestly between the 4x warhammer total war and rts bfme I think bfme was slightly more fun.

It’s a real shame the genre is so forgotten.

RTS is more organic genre without incessant thinking about numbers and save scumming while 4x always feels like Math.

Every game session of RTS game is slightly different even with the same map and enemy parameters providing for a way more replayability value and unpredictable chaos that you need to manage in real time. It’s much more engaging this way.

It’s still about numbers under the hood but more organic while 4x feels like an excel spreadsheet sometimes. There are less solutions to victory, sometimes even only one proper, predetermined before playing and that’s boring.

Another gem was Warhammer 40,000: Dawn of War: Dark Crusade. They made 2 sequels but none captured the gameplay of the first one. For some unknown reason they scrapped everything what made the original good in the second game, making it completely different. The third one was an attempt to go back to the mechanics of the first one but it was mediocre.

[–] foxglove@lemmy.world 7 points 6 months ago (2 children)

And you cannot play it anymore due to the BS drm crap. I don't need a remake, just let me play it somehow

Games of that era are also just to big to easily pirate. A SNES ROM? Ezpz. But a full DVD game? Not without torrenting

[–] Emmie@lemm.ee 10 points 6 months ago* (last edited 6 months ago) (2 children)

I think this is all you need nowadays, it’s one click install I think. https://www.moddb.com/mods/battle-for-middle-earth-patch-222/downloads/patch-222

Hell, I will give it a go myself tomorrow

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[–] Iceblade02@lemmy.world 4 points 6 months ago

Oh yeah bfme is a real gem

[–] Thcdenton@lemmy.world 15 points 6 months ago (1 children)

C&C was mainstream. Fuck you EA.

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[–] tal@lemmy.today 9 points 6 months ago (2 children)

Based on this histogram, they're still coming out at a decent clip in absolute terms.

https://en.wikipedia.org/wiki/List_of_real-time_strategy_video_games

That has the peak year being 2001, with 41 releases.

But still 14 releases in 2023.

[–] tal@lemmy.today 6 points 6 months ago* (last edited 6 months ago) (1 children)

And some of those are games that I have played or purchased but not played -- I can say that there are some decidedly good recent releases.

Like, Carrier Command 2 is on there and is pretty nifty. It doesn't play much like Starcraft, but it's hard to argue that it's not a real-time strategy game.

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[–] Rednax@lemmy.world 3 points 6 months ago (4 children)

The CEO from the article is also making an RTS. He is not claiming they are unprofitable. He is saying they are not mainstream enough to sell tens of millions of copies.

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[–] sugar_in_your_tea@sh.itjust.works 6 points 6 months ago* (last edited 6 months ago) (4 children)

I think someone should reboot the Dune RTS game from like 30 years ago. I played it as a kid on my Sega Genesis, and right now it's a ripe time to do it. Interesting parts:

  • feels like C&C, but with spice worms
  • lots of factions, but could stick to three: Atreides, Harkonnen, Corrino/Emperor (optionally add the Fremen as a fourth)
  • cool, unique tech and setting

So, here's what I suggest:

  • copy C&C gameplay with updated graphics, and swap units appropriately
  • add spice worms as a "random" event based on greed (keeps stronger players in check)
  • balance like in Starcraft - harkonnen are like Zerg, corrino/empire are like protoss, and atreides are like Terran; Fremen faction could work like Zerg, in which case harkonnen works more like Terran

I think that could sell well.

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[–] Blackmist@feddit.uk 5 points 6 months ago (2 children)

Last year brought us Baldur's Gate 3.

In what way can "nerd things" not be mainstream?

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[–] AceFuzzLord@lemm.ee 4 points 6 months ago (1 children)

For a moment, I was swapping 4X and RTS in my head, making me absolutely agree that it'll never be mainstream.

Yeah, I don't know enough about RTS games to make a claim, but I'd like to think games like Civilization are well known enough to make them mainstream.

[–] Ookami38@sh.itjust.works 4 points 6 months ago (1 children)

Unless I'm missing something new in later civs, the civilization series is missing the "real tine" part. Unless we're talking about the fact that it takes place during real time periods. Hah.

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