this post was submitted on 20 Jul 2023
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[–] Crystal_Shards64@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

Man I really miss the first year of OW1. Thinking back it really reminded me of the halo 3 era of bungie. Constant dev updates, lots of content to sink your teeth into(for the first while at least)

The gameplay was relatively solid overall but the things that ultimately killed it for me was the big character changes that completely changed how certain characters played. That long content drought, and the playerbase as it became super sweaty. I was on the verge of going diamond but then dropped it after I had a full afternoon of toxic players. Then after the Hong Kong situation I didn't want to play the game anymore.

I really miss this kind of competitive game but I'm not sure there's anything out there for me at the moment. I think my biggest thing is finding a game that I jive with and then somehow ignoring toxic players

[–] Zeroxxx@lemmy.my.id 0 points 1 year ago (1 children)

I was an extremely avid fan of OW1. Thousand of hours poured into it.

OW2? Just less than 100 hours played.

[–] Chipthemonk@lemm.ee 0 points 1 year ago (2 children)
[–] verysoft@kbin.social 1 points 1 year ago

OW2 was just a cash grab cleverly marketed. They said they would never add a battle pass or sell heroes in Overwatch. In order to keep their promise they had to make a new game.
New game? But won't everyone stay on OW1? Yes. So they made the new 'game' a mandatory patch. They wouldn't get away with just patching in a store though, so they had to change things to justify it, which is where they started blind firing on random things and the promise of pve.

The game was made for 6v6, it was balanced by the end largely for 2 tanks, 2 damage and 2 support, even though the original design philosophy was to be constantly changing heroes to counter the enemies, the role lock kinda worked well (notbperfect, I think they needed to keep 1 rank and allow people to swap roles mid match) and the balance was good, well as good as it can be from blizzard.

OW2 deleted a tank spot to make it 5v5 and this completely ruined all balance the game had. They randomly changed heroes that didn't need touching, once you start fucking with core heroes that the game was balanced around, then you know its over. They removed mccrees flashbang, citing "there's too much CC in the game", but then at the same time changing orisa to have even more disgusting CC. There's so many examples of shitty changes, all made for one reason, to make each hero feel strong to the user, in order to sell skins.

The game doesn't need new heroes, it didn't need them since after Ana was released, but they wanted to sell them, so they create some strong bs and whack it in the store and in a battle pass, its new, it's strong, people are gonna wanna buy it, they cant help themselves.

They removed random systems, tried hiding others, they changed maps randomly, removed the 2CP mode only to replace it with something far worse and they destroyed the UI across the board. The game lost all its charm.

All to sell skins and battle passes. The worst thing? It was a success. People love spending $25 on skins that they only see the arms of 90% of the time.

They could have released a PVE DLC, I imagine they wanted to, but others at blizzard had other ideas. Either way, blizzard is gone, the good devs moved on or were involved in controversy. Its a skeleton crew remaining, pushing lifeless updates to the game. Overwatch is dead.

[–] Zeroxxx@lemmy.my.id -1 points 1 year ago

This is my subjective opinions

  1. 6v6 was far more fun than...
  2. Heroes locked behind paywall lmao
  3. Season pass for what
  4. I got jebaited by PVE promise, story mode, whatever.