One of the most popular mods for Dragon Age: Origins is a mod that lets you skip the fade section of the game. So that's a pretty good indication of how people feel about it.
Asklemmy
A loosely moderated place to ask open-ended questions
Search asklemmy π
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
Yeah the fade is cool in theory but itβs poorly implemented there imo.
In Pathfinder wrath of the righteous, alushynirra is very similar to the fade and it is a much better - albeit buggy as fuck - implementation.
I generally like playing the assassin's Creed series, but since assassin's Creed 3 or so, the future storyline is just lame and every time I get pulled out of the animus I groan audibly, because I now have to do some stupid quest outside of the main story.
The thing is originally I was hyped that eventually Desmond would become a master assassin and I would get to play a futuristic, open world, watch dogs style assassin's Creed. It's clear that they fucked that up, so now I just skip all the out of animus storylines when I can.
Aw man, yeah, the ending of AC1 where Desmond uses the eagle vision and discovers the code on the wall, it gave me chills at the time. I was so hyped for where they were going to go with the story and for a modern day assassin arc.
But I guess they realised they had near infinite points of history they could stretch the franchise out to, and keeping the Desmond story going was only going to limit their cash cow's potential.
I checked out half way through the Ezio arc that seemed to go on forever and only went back because everyone was raving about Black Flag. By then the modern day story made zero sense to me and was just a slog.
I honestly believed this was going to be where things went as well, the fact that it didn't and they chose an honestly bizarre way to handle it really took the joy out of the present day stuff.
Dark souls. Everything after Anor Londo is a bit of a slog. Once you've beat Snorlax and Pikachu the game gets a bit worse in terms of quality.
Nonsense, bed of chaos was the highlight of the series!
/s
Don't forget those chicken leg demons they were easily the best designed enemy in the game.
Mass Effect 3.
Those damn dream sequences.
Half-lifeβs Xen levels are particularly infamous for this sort of thing. Thereβs a reason the Black Mesa remake overhauled it.
I've seen that damn cart ride in Skyrim so many times that Ralof and Hadvar are basically family. I consider the alternative start mod an absolute requirement now.
I love Thief and Thief 2 but there are a few levels in there (Thieve's Guild, Trace the Courier) that are pretty dull and uninteresting to replay. They're the songs you're still tempted to skip on otherwise perfect albums.
I'm nostalgic for that cart ride, but I still use the alternate start mod because the cart ride is one of the buggiest parts of the game, and letting my mods load prior to viewing the cart ride avoids a lot of problems
I don't replay games often, but I did several playthroughs of Elden Ring when it came out. It's a 10/10 game and nothing beats playing it for the first time blind.
However, the mountaintop of the giants is fairly lacking and the boss rush at the end leading up to Radagon and the Elden Beast feels rushed. I also prefer the Godfrey fight over the final boss.
Portal 2. I love the game. But when it goes all the way down and you have to fight your way through that underground rubble...
I always get excited when I hear Cave's lemon speech. Mostly because it's a good speech, but also because it means the end of the underground section
The unskippable toturial. Every game that has one.
toturial
Love the typo. It seems a merge between "tutorial" and "torture", which in many cases is.
Im a pokemon "gen unner" kinda gal, so take what I say with a grain of salt, I like collecting weird creatures exploring all the funky stuff I can find but...
I hate grinding and actually fighting random battles.
The gyms and elite 4 are cool tho
I've been saying for a while now that we're just beyond the world of grindy, random encounters. The early games weren't fun because of the dozens of zubats we had to deal with. They weren't even "harder" for these reasons, despite the absurd opinions you'll stumble across online. Remembering to stock up on repels isn't really a skill check. Completing the set challenges that you are aware of and planning around then is fun. Having to smash "A" through random encounters and opening the menu to hit a Fresh Water every once in a while is not.
Yeah seriously but when you bring it up, may arceus have mercy on your soul
Imo that part was much worse in gen 1. When they started adding multi exp and all that stuff it made grinding much less annoying
I havent seen a much better feeling for the grind up until sun and moon even, random battles where as annoying as ever
In Marvel's Spider-man, those damn Mary Jane sequences. Apart from that I love that game, still waiting for a discount to buy Spider-man 2.
GTA: San Andreas, OG Loc mission. I'm much better at it after all these years, but I still run into at least 5 walls and fall off my bike every time. It's way harder than the train mission.
Terraria. I love Terraria but the start is a chore to get through with how slow everything is. It's still not enough to stop me of course, the game is just too much fun
There was a time when the beginning was all we had, and we loved it damnit!
Every mandatory stealth section in a non-stealth game. Spider-Man, several Zelda games, Metroid Dread, Jedi Knight II.
I call Nier:Automata "the best game I will never play again" and it's because of 9S' combat.
What were they thinking? No one cares about 9S anyway! But he's your playable for well more than what should only have been his one-third the game, and his combat is AWFUL! If I wanted to play Asteroids I'd play Asteroids. You have two other playable characters, both of which chop up robots with giant swords! THAT'S what people are here for, know your audience!
KOTOR 1. Taris is cool but let's be honest. I play that game because I like playing a Jedi. I've also played it from start to finish at least 20 times.
Ghost of Tsushima is one of my comfort games, but I hate replaying the end of act 2 because of the emotional toll.
In Devil May Cry 3, the Nevan boss fight and backtracking through the rearranged tower after it's activated are just tedious.
Another user said the Fade section of Dragon Age: Origins, but I'll go with the Deep Roads. Everything you learn in that section is fascinating, but man, I just want to see the sky again and you're down there for a while.
Fighting street thugs in the Yakuza games. The man can't even walk peacefully for 2 mins.
The problem is even worse with Yakuza 7. The RPG fighting mechanic makes me feel like fighting is a chore. To add to that, you cant even run away from these fights.
Half Life 1 - On a rail
Factorio - before you have automated construction bots
Generally the escort missions or forced on rails/stealth sections in open world games where you have specific builds and play styles
The intro of fo3 - fo4 - tes5 - tes4. I have saves just after the intro because it's 30min - 1h just to start playing the damned game
I love watching Let's Plays of Telltale games and similar games like Life is Strange. But usually, the first episode is hardest to watch through, because in these types of games, the first episode also serves as a very drawn out tutorial and has the most of the lore dumps.
The initial prologue cutscene in Okami. It's about fifteen minutes and unskippable. But, the lore being delivered by textbox, you can't just do something else because you have to press a button to advance the text.
I love that game dearly. If I had to pick one game as my most favourite of favourites, this would be it. But please, let me skip the first fifteen minutes once I, iunno, progressed beyond the tutorial.
I love Cyberpunk 2077, probably one of my favourite games ever and I've beaten it something like a dozen times. I still hate talking with Evelyn and doing the heist. It's such a slog once you know what to expect. At least they made the BD tutorial skippable.
Turret sections.
Ooof, you just gave me flashbacks to the original Deadspace turret section. One of my favourite games but damn if that section wasn't an awful slog.
The main thing that keeps me from reinstalling and trying to play Skyrim again is the thought of having to do Bleak Falls Barrow for the billionth time. Yeah, I could mod around it, but I just don't care enough to figure out how for a game I pretty much always play through the first few hours of and then drop for another three years anyways.
Cyberpunk - the learning to use the deck thing and a couple other spots with crazy looking cut scenes you can't skip or save during. It's like you HAVE TO PLAN to be able to play the next 15 minutes without stopping.
Witcher 3, same issue.
Subnautica's great, but there's a part of the game where you have to manoeuvre a dummy thicc sub through an underwater cavern that's only just wide enough in every direction to make it. There's no useful outside view and you're trying to navigate by sonar and proximity sensors. You're almost sure to scrape off some hull plating and need to repair it. And it's slooooow because rushing it damages the sub faster than you can unmangle it.
Pretty much anything with unskippable cutscenes, like Max Payne 3, or when you're locked into an area for an hour like FO3 or Borderlands 2
Doom (2016) might be my all time favorite game. But the end gets really repetitive. The game is kind of loke the original Portal where they had one really great gameplay concept (the combat) and made a tight game around it with no frills. But without any other gameplay loops the end just means tediously long waves of enemies which could become a slog
cyberpunk2077. running through the fuzzy bd like space to find johnny and then playing as him.
KOTOR 2 - Has quite a few pain points for me, usually when they make you swap characters, but by far the longest stretch that makes me reconsider replaying is the surface of Telos. It's just a bore until you reach Atris and feels like it takes forever.
I actually like Pergaus outside of the T3 part though, which I guess makes me a KOTOR 2 heretic. The atmosphere and mystery is just fantastically done.