this post was submitted on 23 Nov 2023
149 points (98.7% liked)

Godot

6010 readers
28 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 2 years ago
MODERATORS
 

Original post by u/Majestic_Mission1682

https://www.reddit.com/r/godot/comments/17djxqh/im_proud_with_how_my_gameplay_feels_so_far/

Reposted gif in case its not animating for you

top 10 comments
sorted by: hot top controversial new old
[–] altairabove@lemmy.world 7 points 1 year ago* (last edited 1 year ago) (1 children)

Love the blast effects. One critique is that it is really hard to see the main character with so many brighter splashes going on. Perhaps use a higher contrast pallet, or use a glowing outline? Would it be feasible to add a simple lighting to the player, so it lit up one one side with each flash of light?

[–] mac@programming.dev 5 points 1 year ago (1 children)

im not op, just crossposting from some other spots with permission from the ops but will give some info for people who want to make something similar

Agree glowing outline would be good here. A glowing outline is something thats relatively easy to do and good to add even if just to have for an accessibility setting people can toggle. Easily addable without changing sprites by attaching a shader onto the player and theres lots of tutorials out on doing so such as https://www.youtube.com/watch?v=UBujOvMRNl0

For adding lighting to the player, thats also feasible although maybe a bit harder than the outline shader due to needing to mess with normal maps. Something some people do is add a normal map for the outermost pixels only (edge lighting)

Its theoretically also possible by just lighting up the entire sprite without a normal map or the entire sprite normal mapped but tends to not look great and makes the sprite a bit more unreadable

[–] echodot@feddit.uk 3 points 1 year ago

The other thing that might be good to do is set some minimal movement distance the character has to move before the camera moves. Right now it's a bit crazy and all over the place with constant movement. Which is another reason why the character is hard to see.

[–] Dhrystone@infosec.pub 4 points 1 year ago

Tonight, on Risk of Rain Returns..

[–] danieljoeblack@beehaw.org 4 points 1 year ago

Looks sick, I love seeing things made in Godot!

[–] heyitsmikey128@lemmy.world 3 points 1 year ago

This looks fantastic!

[–] 257m@sh.itjust.works 3 points 1 year ago

Looks great! Both the pixel art and animations turned out really nice.

[–] Suppoze@beehaw.org 1 points 1 year ago

Sooo juicy, love the feedback. The vibe reminds me of a side-scrolling Nuclear Throne (especially love the bullets - RIP Vlambeer). All it needs now is all the screen shakes!

[–] D61@hexbear.net 1 points 1 year ago

....

how did you know about my dream of being attacked by Tastykake "Sno Balls"?

[–] shotgun_crab@lemmy.world 1 points 1 year ago

Good style, it's like Noita x Risk of Rain