this post was submitted on 10 Jun 2023
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Gaming

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The other thread about favorite mechanics is great, so let's also do the opposite: what are some of your most hated mechanics?

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[–] Alkalyon@lemmy.ml 2 points 1 year ago (2 children)

Consumables.

They either offer too little for a too short time or too much too easy.

I haven't seen a game where consumables are promoted from the get-go and are easy to use and not a hussle or completely broken.

Alaloth has a great iteration of consumables but I still wouldn't say it's fun as a standalone mechanic.

[–] Grenfur@lemmy.one 2 points 1 year ago

I think my entire experience with consumables is storing them in a bank for one day when I need them and then never taking them out again.

[–] scribblemacher@beehaw.org 2 points 1 year ago

This was my BotW experience. Once I figured out how to make fully recovery meals, that's all I ever used. I had like a thousand random rocks, bugs, and lizards and I have no idea what they do (and don't really care to figure it out)