this post was submitted on 13 Jul 2023
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I think I would like something along the lines Skyrim's system, where you just get better at skills by using them, but with more perks that are actually impactful and fewer perks that just boost damage without really changing how you play.
And enemy level scaling should go. I always hated seeing random bandits on the road with top-tier weapons and armor. It breaks immersion and makes my progression feel less meaningful.
I agree that level scaled enemies are immersion breaking. I also LIKE being able to return to the starter area and feel like a demigod sometimes for a sense of progress. It would be nice if some areas had plausible reasons to level scale. Perhaps an organization rivalling the PC which is well organized and funded, that is forced to equip it's troops with ever increasing gear to counter your ballooning power. Something like that would allow for scaling in some places and not others.
I love it when games have you really weak in the beginning to the point of running away from certain enemies, and then later you return to that area after many level ups, and the AI is programmed to be afraid of you and run, or just not get aggroed on you. So precious few games that actually do that tho.