this post was submitted on 24 Apr 2025
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I heard a short ginger canadian man on a podcast explain that Blue Prince has 1 fatal flaw, that you can get blocked from progression by the rng just fucking with you and not showing you the right rooms, is that true?
The difficulty is really overplayed IMO. There's a lot of permanent progression for solving puzzles, so as you get to the harder puzzles you also have a much easier time with the roguelike portion. There's also a ton of stuff to figure out, so you're very rarely only working on one thing.
Side note, 90% of the people I have seen saying this are redditors and it's really exposed me to how bad some of the Gamer types are at videogames
Idk if I’d call it fatal. you have a lot of threads to pull at, I feel like the rng doesn’t matter.
I suppose if you’re almost finished and just need the stars to align or are trying to resolve a single theory it might get frustrating
Yes.
I understand rng is a thing in roguelikes. I am at a point in BP where I know exactly what to do and how to do it, to get to the next phase. I have not had luck with rng in getting the room layouts needed to get there. It's the one thing that's really tainted a pretty cool game so far.