this post was submitted on 27 Mar 2025
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Worldbuilding

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Rules of !Worldbuilding:

See here for a longer, more explanatory version.

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What drives your world? Where do you start?

Are you:

  • The Architect, who begins with the setting—crafting landscapes, lore, and systems until the story grows naturally from the world itself (J.R.R. Tolkien)?
  • The Storycrafter, who starts with a strong plot—shaping the world and characters to serve a compelling narrative arc (J.K. Rowling)?
  • The Psychologist, who builds from the inside out—creating vivid, complex characters whose choices shape the world and drive the story (George R.R. Martin)?
  • The Philosopher, who begins with a theme—exploring big ideas and moral questions through a world built to embody and test them (C.S. Lewis)?
  • The Engineer, who uses mechanical systems as a world scaffold - building characters, stories, and lore to support and explore those systems (Brandon Sanderson)?

Which one best describes your process? Or do you switch between them depending on the project?

EDIT: Added The Engineer thanks to CaptSatelliteJack

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[–] early_riser@lemmy.radio 3 points 4 days ago* (last edited 4 days ago)

A lot of my worldbuilding is based on stupid memes from around 2009-2012.

I also just grab concepts I think are cool and try to make them unique.