this post was submitted on 18 Mar 2025
874 points (99.3% liked)

Games

36584 readers
1958 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] greenskye@lemm.ee 11 points 1 day ago (1 children)

AAA games are legitimately worse now than before, but the gulf isn't as big as people are claiming.

[–] drosophila@lemmy.blahaj.zone 6 points 1 day ago* (last edited 22 hours ago) (1 children)

I think they're both better and worse.

In the latter half of the 2000s and early 2010s AAA games were becoming increasingly hollowed out husks, with dumbed down paint-by-numbers gameplay and tons of QTEs. And its not like their narratives or art direction were any good either (it being the blurry brown piss filter era). In the same time period we saw the rise of predatory practices like day one DLCs and preorder bonuses.

In more recent times I think we've actually seen a reversal of the gameplay hollowing out trend, and an improvement in art direction. However with the rise of lootboxes, trading, and gatcha, monetization schemes are more predatory than they've ever been (though these are mostly concentrated in multiplayer games). Its also really common now for games to release in an completely broken and unplayable state.

[–] greenskye@lemm.ee 3 points 20 hours ago

I feel like a huge number of franchises were started back in the day, but everything now is just sequels and remasters of old games.

How many of the current biggest AAA titles got their start in the 2005-2015 era vs the number of new franchises in 2015-2025?

Creativity seems to be mostly dead and games all have to be mega hits or they're considered a failure. There's also a distinct lack of AA games (the successful of which often later became AAA titles).