this post was submitted on 23 Feb 2025
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Oblivion without the comically fucked-up levelling system sounds like a blast
I remember playing both Morrowind and Oblivion with like a ton of notes on how exactly to level up my character, not to min/max but to keep the game from scaling the difficulty too much.
I’d rather see a remake of Morrowind over Oblivion, though. I have the game on GOG but I don’t have the time in my life to go through all the mods to make it playable (especially getting the journalling system up to par with modern games).
Wow I’m really surprised to hear people actually played with vanilla Morrowind and Oblivion leveling. I modded both games to fix that issue almost immediately after realizing how bad the system was.
Skywind is being developed as well.
Morrowind was better than oblivion and Skyrim. Skyrim was good but Morrowind was so well done.
Morrowind had a decent story and great world building but the mechanics were absolute shit.
The absolute shit mechanics had some kernels of gold though. I loved my Fortify Strength 100 Jump 100 spell and my 10 chaingun lightning amulets. Very few games let you do properly weird stuff with magic.
Levitate on up to the top of my Telvanni tower and tell that to my face—oh wait, you can't!
psh all i need is a horse and i will climb anything
Touché, but not even a horse can get you through a hole in the middle of a room's ceiling.
Also, there were other things that were mechanically better about Morrowind, such as its much more interesting/immersive fast travel system.
I tried that once, found it too tedious, and just stopped levelling up instead
There is a group that's remaking Morrowind in Skyrim, but I have absolutely no idea how far along they are https://tesrskywind.com/
Oblivion XP was fun.
If you think Oblivion's was comically fucked up, I have to assume you didn't play Morrowind. Which was basically the same but worse.
I did play it! But I found the significantly lower usage of level scaling made it much less of a problem. Like... it is still a car crash of a system, but I don't have to compete with the fact that every enemy in the world is scaled to challenge me if I a) levelled perfectly and b) put every level into combat skills
The random hit chance thing is a separate issue though
I honestly can't remember, did morrowind have scaling? I remember hitting walls, but not ones that were because I was too high level.
It did. You'll start to see "mudcrabs" become, like, "diseased mudcrab" and other various divider names as they scaled up with you, the same as they do in Oblivion and Skyrim. It has the same problem of "oh no, I leveled up to 25 by only jumping and now everything is too strong for my wimpy combat skills to handle." Though because the game is already tougher from the start, it may not be as noticeable.