this post was submitted on 08 Feb 2025
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It really sucks, because the books do so much to show that yes, industrial prefab ugly places absolutely exist still, but there is also absolutely gorgeous places they've built. Columns of gold, marble floors, high art across the walls(all to be shot down/blown up, at some point).
Even ships can have sections that are highly decorated, even downright ostentatious in their presentation. Not everything is pure brutalist functionality.
Exactly, like there's some really cool lore from the more creative authors, Dan Abnett's the one who sticks out the most in my mind, who actually try to do the worldbuilding to make the setting feel realistically varied and weird. It is a shame that then artists then just copy this one narrow style almost exclusively.
Ah, I think I tried to read one book (I think I got through two Ciaphas Cain books aside from the main continuity) but never finished it. It really sucks that this kind of aesthetics in the writing barely if ever gets translated into their games.