this post was submitted on 08 Feb 2025
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My approach for years is just to use the GameCube version unless its a ps2 exclusive. Like even the deinterlacer can cause some weird artifacts if the game doesn't support progressive scan and pressure sensitive buttons still fuck me off. Also some games the opengl renderer just doesn't work properly I tend to run in software mode a lot of the time and have done for years. For example armored core 2 actually performs worse in hardware rendered mode lol. I use the built in lottes filter it makes the native ps2 res look nicer on bigger screens but i mostly ps2 on my steam deck where native res actually looks great. I also really just hate the high res look on classic games and it makes me shudder when I see what people do to ps1 games, i prefer integer upscaling.
But yeah I've had issues with ps2 emu for like a decade I'm glad it finally got a usable UI though
That's more of a 2D thing though, right? Anyway, all the edges in my PS1 games look sharp enough to cut paper
Personal preference but I don't like overly sharp 4k ps1 graphics. I prefer native res integer upscaled with CRT filters to try and replicate the original look as closely as possible. The dithering and warbling stays on in bed