this post was submitted on 22 Jul 2023
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It just feels lazy to me, like the developer couldn't be bothered adjusting the UI for consoles so they copied the PC interface and bound the mouse cursor to a stick. Some games do both at the same time, having menues navigable both with buttons and a cursor, but usually that makes all menus unreliable and unprecise as hell.

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[–] xeekei@lemm.ee 3 points 1 year ago (1 children)

Wait? Console players feel like devs just copy the PC interface? Us PC players always feel like they copy the console interface and just slap a cursor on it. Buttons are huge, excessive amount of tabs, very few things visible at any time, etc. Oh and those "wheels" ugh.

[–] Anaphylactic_Gock@lemmy.world 1 points 1 year ago (2 children)

Both things happen. It depends on what the game was originally designed for.

[–] shinjiikarus@mylem.eu 0 points 1 year ago (1 children)

I don’t think Hogwarts Legacy was designed for PC primarily and it’s full of cursor control on console.

[–] xeekei@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

But it also limits me to 4 spells at any given time even on PC, instead of giving me a bigger hotbar. So I guess devs just make middle-of-the-road interfaces that don't please anyone these days.

[–] joyjoy@lemmy.world 0 points 1 year ago (1 children)

The only game I can think of is Minecraft.

[–] brsrklf@compuverse.uk 1 points 1 year ago

No Man's Sky's UI is almost entirely through cursors, drag and drop etc.

Even choosing between a couple dialog options used to require moving a pointer over buttons but they finally fixed that at some point. Now with a controller you can just select the answers right away.