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[-] ExoMonk@beehaw.org 6 points 1 year ago

Yeah that's a weird choice. Todd Howard said that the game has performed upwards of 60fps in some places, but they made the choice to lock it down to 30fps on console for full graphical fidelity.

I get that not everyone has a TV that supports VRR, but they should be able to programmatically check what the xbox is currently supporting. If it is a Series-X and does support VRR they should be able to unlock FPS to up-to 60. I mean even 40fps on the steamdeck is surprisingly good, whereas 30 can be really jarring. Or give a choice to the user, 4k@30 or 1440p@60 with VRR.

[-] StupidDunmer@beehaw.org 2 points 1 year ago

If there is a 'mods' system like Skyrim on Xbox, it should be possible to remove the frame rate cap. People managed it with Xbox before they added FPS Boost to Skyrim, using INI tweaks and a dummy ESP plugin. That's without VRR, though.

[-] Gert@beehaw.org 2 points 1 year ago

Ya, I'd also like to see a 40fps mode. Really adds to the smoothness. Todd Howard suggested that they still had a decent amount of overhead, just not enough to hit 60 consistently. Would be nice if 40 became a new standard option, at least.

[-] circuitfarmer@lemmy.sdf.org 2 points 1 year ago

I don't understand it. If it's a problem on console, why not have a full-fidelity "quality" mode but also offer a reduced-fidelity "performance" mode? Presumably there could be options like that similar to the PC build.

[-] ExoMonk@beehaw.org 1 points 1 year ago

I just hope it plays 60+ on PC, who knows it could be pretty rough. I haven’t watched the digital foundry video on it yet, I assume it’s just Xbox version.

this post was submitted on 15 Jun 2023
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