this post was submitted on 09 Jan 2025
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    [–] Deckweiss@lemmy.world 3 points 1 day ago* (last edited 1 day ago) (1 children)

    As with your arguments where you mixed relative and absolute numbers - you can not apply the learnings of one subset of game devs (yourself & the companies where you worked at) to all of them, as they operate in vastly different circumstances.

    For example, here is a different opinion from a game dev: https://x.com/bgolus/status/1080213166116597760

    [–] rockSlayer@lemmy.world 0 points 1 day ago (1 children)

    I was illegally fired for organizing unions. The labor activist world is tiny. I'm able to make these statements with the confidence that I do, because I've talked to hundreds of people in several game companies.

    [–] Deckweiss@lemmy.world 2 points 1 day ago (1 children)

    There were 11.1 million game developers as of Q1 2024.

    The total number of game development companies from the tallied data is 9,924.

    https://qubit-labs.com/how-many-game-developers-are-there-in-the-world-surprising-statistics

    So you have knowledge of a tiny subset, which can not be extrapolated to apply to all of them.

    [–] rockSlayer@lemmy.world 0 points 1 day ago (1 children)

    I don't think you understand the outsized influence a few hundred activists can be. I was 1 of about 30 people who helped organize AQAU, one of the biggest unions in the industry, 600 people encompassing all of publisher-side QA.

    [–] Deckweiss@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

    Just hit me up when your prediction comes true and I'll happily agree that you were right all along. But looking at historical trends and the data that we have on the matter today - I can not share your confidence.