this post was submitted on 21 Dec 2024
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[–] shyguyblue@lemmy.world 4 points 1 day ago (1 children)

I remember the levels being copy/paste rooms, but things like bathrooms and break rooms were absent. It didn't really feel like a real world people live in.

[–] EvilBit@lemmy.world 3 points 1 day ago

I remember them boasting that an architect contributed to the level design. Turns out, real world environment design didn’t map to early 2000’s game design very well.

Now designing a modern VR game or something, that might be a different story.