this post was submitted on 18 Dec 2024
62 points (95.6% liked)
Open Source
31679 readers
813 users here now
All about open source! Feel free to ask questions, and share news, and interesting stuff!
Useful Links
- Open Source Initiative
- Free Software Foundation
- Electronic Frontier Foundation
- Software Freedom Conservancy
- It's FOSS
- Android FOSS Apps Megathread
Rules
- Posts must be relevant to the open source ideology
- No NSFW content
- No hate speech, bigotry, etc
Related Communities
- !libre_culture@lemmy.ml
- !libre_software@lemmy.ml
- !libre_hardware@lemmy.ml
- !linux@lemmy.ml
- !technology@lemmy.ml
Community icon from opensource.org, but we are not affiliated with them.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
As this isn't based on AI, interpretation of existing scenes could be...hard?
But you could try to build a process chain, where AI sets the parameters for infinigen, after analysing an existing model, and then it should probably be able to fine tune and compare or something
But I'm not to deep in AI development to really speak here
There exist maps derived from satellite images called Land Use Land Cover maps that categorise each pixel into predefined classes like built up, forest, water, roads etc. Granted that these days semantic segmentation is used to generate such maps but traditional image processing and digitization has always been used traditionally. There is no AI involved in using them for the purpose I mentioned though. Gaming engines like unity have built in tools as well as add-ons like Gaia that have cool procedural generation features. Using such maps in conjunction could help in creating realistic and familiar worlds and this blender tool gives me much hope.